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Doomhuntress
Forum Regular


Posts: 985
Registered: 08-10


so this isn't really an update or anything like that, but, i made it so you can preview all the songs from the album (minus the bonus tracks)!

D_RUNNIN
D_STALKS
D_COUNTD
D_BETWEE
D_DOOM
D_THE_DA
D_SHAWN
D_DDTBLU
D_IN_CIT
D_DEAD
D_ROMERO
D_SHAWN2 & 3
D_MESSAG
D_AMPIE
D_ADRIAN
D_TENSE
D_OPENIN (not the actual version! this is a soundfont render of the track!)
D_EVIL
D_ULTIMA
D_READ_M
D_DM2TTL
D_DM2INT

Old Post 02-17-14 04:21 #
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Doomkid
Senior Member


Posts: 1578
Registered: 06-08


I totally love the idea, but maybe the .zip should have 3 separate directories: one for sp/ coop stuff, one for DM stuff, and one for misc. stuff such as music and graphics? Just for a very small bit of organization - the one and only thing I didn't like about my Doom Heaven CD was constantly booting up DM maps, but hoping they were SP or coop.

Other than that this idea appeals to me in every way possible. I'll be submitting all my DM stuff, if that's ok!

Old Post 02-17-14 13:09 #
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the_miano
formerly doomguy93


Posts: 843
Registered: 04-13



mrthejoshmon said:
It's separate wads so it allows anybody to contribute anything (Music, textures, single maps, multiple maps, megawads ect.)

And I would gladly except your Deathmatch map, your deathmatch maps are pure quality!



I'm flattered that you consider my DM maps as pure quality, thanks! :)

I agree with Doomkid's suggestion to make separate categories based on Single Player/Co-op, Deathmatch, CTF, Music, Sprites, ect...

Here is a CTF wad I made a couple of months ago called "SOCCOR CTF":http://www.mediafire.com/download/m...ai/Socr_CTF.zip

It runs with Zandronum only. When the CTF flag limit is reached or the player exits the level, the next map will just be MAP01 again because the MAPINFO shows:

map MAP01 "Soccor_CTF"
next MAP01
sky1 SKY1 0
music "D_RUNNIN"

I will submit more to your project soon. In the meantime, I hope you enjoy the map!

Last edited by the_miano on 02-18-14 at 05:56

Old Post 02-18-14 04:26 #
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mrthejoshmon
Senior Member


Posts: 1601
Registered: 12-12


I have finished my first contribution, itwas.wad (.zip in this case)

The text file explains it all:

http://www.mediafire.com/download/4...jlbx5/itwas.zip

Old Post 02-21-14 21:05 #
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walter confalonieri
Senior Member


Posts: 2146
Registered: 07-09


Here, take this thing:

https://www.mediafire.com/?3vjxp3gqimgdfap

vanilla doom, E1M1

Old Post 02-23-14 02:24 #
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mrthejoshmon
Senior Member


Posts: 1601
Registered: 12-12



walter confalonieri said:
Here, take this thing:

https://www.mediafire.com/?3vjxp3gqimgdfap

vanilla doom, E1M1

Added to the file.

I also gave it a go, it's a very decent E1M1 map and I even managed to 100% it on the first run.

There is a small bug though, lowering the lift in the secret found in the nukage reveals a HOM, nothing game-breaking though.

Old Post 02-23-14 02:59 #
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walter confalonieri
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Posts: 2146
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Eh, i know... glad you like it!

Old Post 02-23-14 22:54 #
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Doomkid
Senior Member


Posts: 1578
Registered: 06-08


Deathmatch stuff:

http://www.doomworld.com/idgames/?f.../v-z/zdm_14.zip

http://www.doomworld.com/idgames/in.../v-z/zdm_13.zip

http://www.doomworld.com/idgames/in...-f/dk_dm_13.zip

I hope to see more contributing to this!

EDIT: itwas.wad had a perfectly cheesey backstory and was a lot of fun to play. Not some ultimate challenge, just a fun oldschool Doom blast. I liked it!

Last edited by Doomkid on 02-23-14 at 23:24

Old Post 02-23-14 23:07 #
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walter confalonieri
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Posts: 2146
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fixed the lift textures: https://www.mediafire.com/?3vjxp3gqimgdfap

Old Post 02-25-14 00:45 #
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Inkie
Junior Member


Posts: 217
Registered: 10-13


I can donate my Rust Bucket map.

http://www.doomworld.com/idgames/in...-r/rustbuck.zip

Old Post 02-25-14 01:40 #
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mrthejoshmon
Senior Member


Posts: 1601
Registered: 12-12



walter confalonieri said:
fixed the lift textures: https://www.mediafire.com/?3vjxp3gqimgdfap
Updated the wad, thanks.


Inkie said:
I can donate my Rust Bucket map.

http://www.doomworld.com/idgames/in...-r/rustbuck.zip

Added to the collection, thanks for contributing!


Doomkid92 said:
Deathmatch stuff:

http://www.doomworld.com/idgames/?f.../v-z/zdm_14.zip

http://www.doomworld.com/idgames/in.../v-z/zdm_13.zip

http://www.doomworld.com/idgames/in...-f/dk_dm_13.zip

I hope to see more contributing to this!

EDIT: itwas.wad had a perfectly cheesey backstory and was a lot of fun to play. Not some ultimate challenge, just a fun oldschool Doom blast. I liked it!

Ah, even more quality deathmatch maps :D

Thanks for playing itwas.wad, I will definitely be making more fun 90's style maps in the future (I had fun making it and playing it).


doomguy93 said:


I'm flattered that you consider my DM maps as pure quality, thanks! :)

I agree with Doomkid's suggestion to make separate categories based on Single Player/Co-op, Deathmatch, CTF, Music, Sprites, ect...

Here is a CTF wad I made a couple of months ago called "SOCCOR CTF":http://www.mediafire.com/download/m...ai/Socr_CTF.zip

It runs with Zandronum only. When the CTF flag limit is reached or the player exits the level, the next map will just be MAP01 again because the MAPINFO shows:

map MAP01 "Soccor_CTF"
next MAP01
sky1 SKY1 0
music "D_RUNNIN"

I will submit more to your project soon. In the meantime, I hope you enjoy the map!

Thanks! I have the folder divided into seperate IWAD folders, then wad types (Level wads, music wads and presumably resource wads with textures and stuff), i could split level wads into DM and SP.

Added Soccor_CTF to the collection.

Old Post 02-25-14 01:49 #
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the_miano
formerly doomguy93


Posts: 843
Registered: 04-13



mrthejoshmon said:
Thanks! I have the folder divided into seperate IWAD folders, then wad types (Level wads, music wads and presumably resource wads with textures and stuff), i could split level wads into DM and SP.

Added Soccor_CTF to the collection.



Excellent! Thanks for adding mine to the collection mrthejoshmon. Just to let you know, one of my maps is in Doomkid's Zmatch 2014 (MAP02 Space Station). I also left a review of your itwas.wad on idgames.

Old Post 02-25-14 02:13 #
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worrior
Warming Up


Posts: 10
Registered: 02-11


Hopefully it's shovelwarish enough!

https://www.dropbox.com/s/jebzz600urjy0zt/hnforest.zip

I tried to mimic those early "realistic" maps for Doom 2 and top it with some cheap readme.txt magic. Thing was tested on GZDoom and PrBoom+ but it should run on any limit-removing source port. I left most of mapping mistakes on purpose (I wanted players to feel like they were playing a 1997 WAD) but please let me know about every other bug that should be fixed.

Also, PrBoom+ rendered this map a bit too dark, while GZDoom (on default redner settings) worked just fine. I don't know if it's a case of my setup or I did something wrong...

Old Post 02-26-14 16:16 #
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DoomRenegade
Mini-Member


Posts: 95
Registered: 02-13


This wad was a big thing for me, I did a lot with it, and took a lot of advice from some really cool people
https://www.dropbox.com/s/i9c9j9nfyk9carl/FOD.zip

It took a long time to make also, like I wanted to make sure it was really playable... Not many issues, but there is issues.

Map Map15 is my favourite map, the way it turned out, the way it feels, the song is Smashing Pumpkins Eye, a beautiful song that really fits the map

*deathmatch

Last edited by DoomRenegade on 03-01-14 at 03:43

Old Post 03-01-14 03:31 #
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walter confalonieri
Senior Member


Posts: 2146
Registered: 07-09


Nice mapset, DoomRenegade! I don't found any kind of big trouble in your maps, but i don't really loved the intermission music and i don't get what these things are:

http://i.imgur.com/CUKZjr0l.png

And, worrior that map was TOO SPOOKY!!!!11!1!

No, seriously, it's a cool map too, really resembles a lot of 1996 map, good job! Just put some scary music on it and it could be way better! (Actually, i played this with IDMUS 30 and it worked fine)

Old Post 03-02-14 17:44 #
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DoomRenegade
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They are suppose to represent pill bottles xD cause I use stuff like I always wanted to use them since I played psycho phobia,but anyways thanks
Oh and that floor has a minor texture glitch, with the lava

Old Post 03-02-14 23:02 #
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walter confalonieri
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ah, ok thanks

Old Post 03-02-14 23:57 #
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DoomRenegade
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Posts: 95
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It's really hard to notice, but it caught my eye when I was testing it... It was the texture is through the floor... Any ideas on how to fix that if I run into it again? Just pm me if you can

Old Post 03-03-14 01:03 #
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walter confalonieri
Senior Member


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sorry for bumping this thread, but...

i made a thing: https://www.mediafire.com/?o7xk8dpy2mj1pgk

Old Post 04-09-14 02:23 #
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Xegethra
Member


Posts: 269
Registered: 02-14


You may have bumped an old topic but it's still a cool idea, I'd submit my maps but they are very much unfinished....well they work from start to finish but I have yet to finish up difficulty levels, multiplayer co-op aspects and some cosmetic stuff....

If this topic stays up I'll keep it in mind, not many people know of my stuff because I haven't released anything before....so this should be a cool idea to try.

Old Post 04-09-14 02:59 #
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mrthejoshmon
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Posts: 1601
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Xegethra said:
You may have bumped an old topic but it's still a cool idea, I'd submit my maps but they are very much unfinished....well they work from start to finish but I have yet to finish up difficulty levels, multiplayer co-op aspects and some cosmetic stuff....

If this topic stays up I'll keep it in mind, not many people know of my stuff because I haven't released anything before....so this should be a cool idea to try.

Go for it! I will even except unfinished works.

Old Post 04-09-14 03:28 #
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the_miano
formerly doomguy93


Posts: 843
Registered: 04-13


mrthejoshmon, here is the offical release of Deathmatch Revival :D

I think it belongs in this collection of random wads haha

http://www.doomworld.com/idgames/?f...ds/dmr_2014.zip

Old Post 04-09-14 03:36 #
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Xegethra
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Posts: 269
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mrthejoshmon said:
Go for it! I will even except unfinished works.


Ahh ok, well here are my maps then.
https://www.mediafire.com/?hlwjqcqkkjtvl4x

Updating them at least for the near future will be fairly regularly I think, this last one was just done now.

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Old Post 04-09-14 04:34 #
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