I think I'll do up to MAP09 today so that I can do one-map-per-day (on average) the rest of the month. I remember Fire and Ice being an epic and I'm sure one or two other maps provide stiff opposition.
Anyway, Lost Warehouse, with it's Doom II music and noticeable darkness, provides a slight departure from the previous 3 maps and introduces the Spectre and Lost Soul as opposition. Still very easy and compact. I'm fairly certain the "not secrets" are just marked in places that the player is highly likely to go so that you'd not see 0% secrets in vanilla - a lot of older maps did stuff like that when they had no proper secrets and as the whole "ding" thing is a recent-ish phenomenon, it caused no harm at all.
Slimy Tunnels felt like "The Waste Tunnels Abridged", what with the cacodemons, chaingunners and trench. Still flying through only just about registering the opposition. At least the green armour "secret" sort of qualifies as you don't need to go up those stairs to beat the level. Evilution music and the debut of a new exit door texture expands the range of resources slightly for Scythe, which is nice.
Pressure Point keeps up the "Doom II Abridged" idea with a crusher and also continues with the new exit door and TNT music. For some reason I decided that I was enjoying having 100% health too much and melee'd a sergeant with my newly acquired rocket launcher. Genius move there, but I survived and scraped through the rather close-quarters final encounter too.
And now it's "MAP07: Abridged" (although just barely) with Deadly, which in no way lives up to it's name playing continuously. I took a few hits when adjusting position against the Arachnotrons in the relative safety of the central bit, but was otherwise completely unthreatened and had more than enough in the way of health supplies to laugh my way through.
Garden Base is actually a step up from all but the ending of MAP06, as we're now facing heavier enemies mixed in with the zombies and imps of yore in areas where you may actually be hit from multiple angles. It's still easy though, especially when you find the secret (a real one, this time, with two scoring parts) and have a backpack, rocket launcher and blue armour all in normal play. The ending corridor is a bit mean, but certainly easy enough to handle!
And now on to MAP09: Computer Storage which feels an awful lot like E1M7 (I imagine the music doesn't help my perception there), but with a mancubus, three non-secrets and a few revenants to beef up the otherwise-entirely zombies and imps action. I'm very heavily supplied for what I'm facing now, although there's still three weapons to get. Continuous play with mouse look in ZDoom is probably making things pretty easy though, even by the standard of the maps. I like the square, stony grey STARTAN style texture that's been introduced here as well as the unorthodox lift, but felt like the blue or yellow key was almost entirely superfluous - as things stand you need both to progress, but one leads to the other without incident.