Let's attack aggressively
I present to you Aliens: The Ultimate Doom (Open-World TC) BETA 1.0
I have simply combined Aliens: The Ultimate Doom (TC) BETA 5.5 with Ronnie42's Doom 1 under 1 level.Version 3: http://www.moddb.com/games/doom-compile-project
I'm proud to say, we were Ronnie42's 666th download for his awesome WAD!
I have been granted permission to use his WAD as a foundation for an open-world version of the TC.
Moreover, I plan on expanding on the level as well. I would like to implement a system of air vents the player would be able to navigate through in order to access different parts of the base. further, I will in fact be creating my own custom base textures, which will be the next big project I plan on tackling soon. Moreover, I will be including all of the weapons that jdredalert has made, and place them within the level. I was also thinking of creating rouge survivors that could wander around the base, trying to evade the aliens. However, I think they would probably die fairly quickly, so I will need to experiment with that idea. I haven't been able to see if any marines could survived, but I'm certain, that some will. When the game starts up, the death counter starts to rise up; that is the friendly marines fighting the aliens. But I have a plan to get around that. In the meantime, please enjoy this open world version of the game. This was a spontaneous idea of mine. From now on, when I update the regular TC, I will update this one as well.
Finally, BETA 5.5 has arrived!
I hope you will enjoy all of the new additions to the TC. The change has been so significant, it really deserves to be called 6.0; but we have more in-stored for that version! Beta 5.5 is certainly a milestone in the development of this project. As a recap of what has developed during the time between BETA 5.0 and now; we have see several new additions to the project. Sergeant_Mark_IV has given me his permission to utilize his work, and he sent me his version of Aliens VS Predator VS Terminator. I have included sounds, and several sprites to fill in some remnants of what needs to be converted to the Aliens universe. The Predator is now the replacement for the Cyberdemon. There are two new colonial marines included as replacements for the blursphere and berserker pack. Further, I have given the drone, warrior, flying drone, and flying warrior a brutalized death, with flying gibs. I have created my own custom gibs, and blood sprites, that are used as lethal projectile xenomorph acid. I have also created a custom HUD, along with custom armor. The ape-suit now make you immune to acid damage for your health, but decrease armor damage still. The colonial marine armor reduces acid damage to health by half. finally, I have created replacements for the story for E1M8, E2M8, E2M8, E4M8.
I still need to implement jdredalert's new update, so this week I will work in coordination with him in organizing the layout of the weapons and pickups. Later this week I will release and addtional update to this WAD; BETA 5.6.
There are some known errors, most notably, i need to fix mapinfo for the episodes. Anything you come across, please tell me, and I will include it for the update.
In the meantime, I hope you enjoy this BETA. I felt it was too much fun to play, to not release it.
Last edited by Kontra Kommando on 07-30-14 at 22:45