Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Is anything like "Final DooM The Way id Bought it" in development?
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 05:30. Post New Thread    Post A Reply
esselfortium
A Major Doomworld Concern


Posts: 6517
Registered: 01-02



Onslaught Six said:


There is already a project like that; it's pretty far along right now:
http://www.doomworld.com/vb/wads-mo...64-for-doom-ii/


"The Way ___ Did" projects aren't cloning or porting existing maps, though. They're creating completely new maps that aim to replicate the style of the originals.

Old Post 02-18-14 20:37 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2105
Registered: 01-08


Will the D64 project be for Doom 64 EX?

Old Post 02-18-14 22:49 #
Ragnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11063
Registered: 07-07


Given that the stated goal is to make Doom 64 the way Romero, Petersen, & co would have done, and not PC Doom the way Midway would have done, targeting Doom64 EX is the only sane possibility.

Old Post 02-18-14 22:58 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Antroid
Senior Member


Posts: 1470
Registered: 09-07



MajorRawne said:
They already did Doom The Way Tom Hall Did. It was called Doom 3. And it sucked sweaty balls.

Except it ruled.

Old Post 02-19-14 00:38 #
Antroid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Megamur
Senior Member


Posts: 1400
Registered: 02-11


Doom 3 was not the way Tom Hall wanted Doom to be. Probably the closest example of "Tom Hall's Doom" would be Doom 2 RPG, as it featured multiple playable characters with differing abilities, and interconnected levels that you could travel back and forth between (albeit not in a particularly meaningful way in D2RPG). The holy water pistol was even similar to the Doom Bible's Unmaker weapon, in how it was effective against demons but harmless against former humans.

D2RPG's corny jokes probably weren't too far off the mark for what Tom Hall would've included, too.

Old Post 02-19-14 01:27 #
Megamur is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Piper Maru
Member


Posts: 515
Registered: 07-13



Antroid said:

Except it ruled.



Agreed!

Old Post 02-19-14 01:36 #
Piper Maru is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
obake
Junior Member


Posts: 118
Registered: 02-13


I must join in one of these projects!

I would especially like to be part of either the TNT or Master Levels portion, although it would be fun (but fruitless) to try and replicate the style of Plutonia.

I'll gladly join along, as either a mapper, or even simply a level tester.

Old Post 02-19-14 01:43 #
obake is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
40oz
Forum Spammer


Posts: 6698
Registered: 08-07



MajorRawne said:
They already did Doom The Way Tom Hall Did. It was called Doom 3. And it sucked sweaty balls.


In our WXR Interview with Tom Hall we asked him for his opinion on Doom 3, which he initially thought was a game that was faithful to the things he wanted to be in Doom in the first place. He said Doom 3 was amazing for the first 10 minutes.

Old Post 02-19-14 14:17 #
40oz is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Forum Staple


Posts: 2508
Registered: 06-09


Perhaps it was poorly executed.

Old Post 02-19-14 14:23 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Senior Member


Posts: 1304
Registered: 04-10


These are some of my problems with Doom 3.

1. It was boring due to extreme repetition in the maps. Yes, it was consistent, but we came from Against Thee Wickedly and Threshold of Pain to Alpha Labs, Monorail and Unidentified. So it looked and sounded boring.

2. The character was slow. Perhaps he'd had a hip replacement after closing the Gateway of Hell.

3. The hell portion was crammed right near the end and lasted about 10 minutes.

4. Gameplay was sluggish and uninspired.

5. The weapons were crap: looked crap, sounded crap. The shotgun was nowhere near as satisfying to use.

6. The storyline was a cross between some CoD clone and Resident Evil.

These might seem facile but I cannot make a post long enough to slate this disappointment. The fact that Doom fans remade it in the classic style says something.

Old Post 02-19-14 19:31 #
MajorRawne is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Piper Maru
Member


Posts: 515
Registered: 07-13


I love Doom 3.

Old Post 02-19-14 23:02 #
Piper Maru is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Pirx
Forum Regular


Posts: 767
Registered: 11-04


i don't see what was so great about tom hall's doom bible. granted, he wanted to give the game depth, but in the end it would have turned out as every game is today: it must have a story, it must have characters, it must have a load of stuff you will barely use. so one plays these games once or twice and that's about it. doom is still played today, 20 years later, and i'm glad it became the action shooter we love and not whatever tom hall thought it should be.

as for doom 3, it's a good game, but monster closets and doors with imps ready to pounce behind are a bit repetitive.

Old Post 02-19-14 23:55 #
Pirx is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Tarnsman
Forum Regular


Posts: 834
Registered: 05-11


http://www.doomworld.com/vb/wads-mo...the-way-id-did/

Old Post 02-20-14 00:37 #
Tarnsman is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2799
Registered: 04-07



Gez said:
Given that the stated goal is to make Doom 64 the way Romero, Petersen, & co would have done, and not PC Doom the way Midway would have done, targeting Doom64 EX is the only sane possibility.
The very concept is unsound. Assuming that id isn't supposed to be in the role of a third party here, Doom 64 already takes a completely different approach in atmosphere, sound design, art direction, etc. If id built Doom 64 from the ground up, it would end up absolutely nothing like Doom 64.


Tarnsman said:
http://www.doomworld.com/vb/wads-mo...the-way-id-did/
But id didn't do Final Doom, merely bought it from a third party. Perhaps "the way id bought it" doesn't roll off the tongue as easily, but it is more accurate.

Old Post 02-20-14 01:46 #
Sodaholic is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2105
Registered: 01-08


Tarnsman, prepare your wallet, you'll be buying up maps by the buttload!

Old Post 02-20-14 01:49 #
Ragnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
kmxexii
Senior Member


Posts: 1096
Registered: 06-10



Sodaholic said:
The very concept is unsound.


Uh, I think it makes a lot of sense, assuming we're just talkin' about Doom 64 maps with Doom II level design.

Old Post 02-20-14 01:57 #
kmxexii is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2105
Registered: 01-08


As far as I'm concerned, if id did do Doom 64, it'd be the Jaguar maps all over again. They never really wanted to do anything more with Doom after Doom 2.

Midway had their own mapping styles just waiting to be analysed and ripped apart though.

Old Post 02-20-14 02:28 #
Ragnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2799
Registered: 04-07



kmxexii said:
Uh, I think it makes a lot of sense, assuming we're just talkin' about Doom 64 maps with Doom II level design.
That alone would make for a nice project, and I welcome more Doom 64 levels. All I'm saying is that calling it "the way id would have done" is a bit of a misnomer, unless they're in the role of a third party submitting maps while not taking creative control over the base game itself. Which I guess is what's being discussed here, but I'm just taking names too seriously. :P

Old Post 02-20-14 02:43 #
Sodaholic is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
ClonedPickle
Junior Member


Posts: 157
Registered: 08-07



Sodaholic said:
But id didn't do Final Doom, merely bought it from a third party. Perhaps "the way id bought it" doesn't roll off the tongue as easily, but it is more accurate.


I agree, actually even further still: "TeamTNT" is not an entity in and of itself capable of creating maps, thus the project in production should be titled "Evilution the Way [every author that participated in the project; forgive me for not looking them up right this moment] Did."

Old Post 02-20-14 02:52 #
ClonedPickle is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:30. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Is anything like "Final DooM The Way id Bought it" in development?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.