Ok, let's hope it's a third time lucky! Well... second time lucky? It's the second wad I've posted here. Or would that be like... 10...?
I mean, I have loads of cancelled wads that I hit mappers' block with. Included unfinished level replacements were maps 18, 11 and 30 for Plutonia, and this is my first TNT map.
Again: - IT'S A FIRST DRAFT ! -
Map: Map 31
Iwad: TNT: Evilution
Map name: Forgotten world
In the style of: Milo Casali
Editor used: Doom Builder 2
Status: UNFINISHED, First draft
Here be it: http://www.mediafire.com/download/m...syp6/JPharo.wad
Notes: A lot of development went into the islands. Originally I had just wanted a seemingly endless ocean but then, well, obviously I added an island. This was the smaller island. Then, I made the bigger island. I didn't place any objects on it because I was determined to keep this view without causing graphical glitches.
Surprised that it worked ingame, I then got carried away and modified the whole bigger island to be a DeathMatch area, complete with a higher top, ladders to scale it, a small mountain with a BFG sitting on its waterfall, a small sandy border (which is still there, actually, and is meant to be a beach). From there I added deep water around it, an impassable perimeter and a tall rock with a plasma rifle which people would have to leap onto to get.
Of course, this was where the renderer met its match. Despite not actually crashing the game, it threw huge HOMs across the ocean. So I compressed and shortened the island and took all the improvements (except the beach) away. If you open my map in an editor, you'll also see I had to join a few sectors on the smaller island.
I also wanted to make it so that wherever you are, or whenever you're in view of a window, you can see the islands. Also, until you reach the end of the first cave and step into the Arachnotron room, you can't tell that they're two seperate islands!
Last edited by Joe667 on 03-29-14 at 12:55