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Dragonsbrethren
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I'm not sure if I'll be contributing to this project or not, but it got me thinking about Evilution maps I like, and that led me to analyzing John Wakelin's mapping style.

Wakelin only has one map in Evilution, MAP02: Human BBQ, and it is, at least in terms of what's in the archive, his only single player map. He did a number of DM wads, so I grabbed those and started looking into different design trends.

  • First off, his first two offerings, lurker.wad and dblcross.wad are both heavy on rounded rooms connected by corridors. They're...not very good. This trend is all but gone in his later maps, which are much boxier, but also better interconnected.

  • He seems to have mapped entirely off the grid for his early maps, including Human BBQ. Only doors, switches, some supports, and certain flats have any consistent widths to them. There's some attempt to align textures, but not much. It looks like auto-align may have been used in some areas.

  • Despite being drawn without the grid, lines are still straight.

  • Sector heights are typically multiples of eight. Light levels in early maps are random multiples of 10, but Human BBQ is using multiples of 16.

  • Thing analysis is hard since he only made one SP map. His later DM wads do have monsters, but it's pretty clear they're not the focus of the wads. Human BBQ does have lots of extra weapons for DM, since that was obviously his preferred game type.

  • SUPPORT3 is often aligned on supports so that it "wraps around" them rather than using more traditional alignment.

  • Speaking of supports, the central building of Human BBQ and ow_ow.wad's courtyards have supports that don't touch the ground. It's a pretty unique piece of architecture and adds a "3D" feel to the buildings that they wouldn't have with normal supports, plus you don't get stuck on them in DM.

  • Plenty of texture variation between areas. Brick textures seem to be his favorites, I think GSTONE1 appeared in every map and BRICK7 is common. He also seems to like the repetitive square gray textures, GRAY4 and ICKWALL2. The GRASS2 flat sees a lot of use.

  • None of tnt.wad's custom textures are used in Human BBQ, it's all stock Doom 2.

  • In some places, instead of using more traditional transitions like supports, dissimilar materials are connected by having a small "lip" of the material that's ending in front of the new one. There are some areas that don't bother with transitions at all.

  • Levels tend to involve jumping gaps. In the DM wads, almost all of them require strafe running.

  • Doors are only used to lock off areas, as monster closets, or to hide secrets in Human BBQ. Lifts are used infrequently in his maps.

  • Two of Human BBQ's locked doors are S1 fast, so you get the "object" activation message instead of door. The exit door is a standard slow DR. The secret blue door is also a slow DR.

  • Human BBQ makes use of a few simple rendering tricks, like self-referencing deep water and a door using a midtexture.

  • Secrets in Human BBQ are marked with a one pixel vertical offset, including the secret blue door.

  • A few maps have a gimmick feature: Human BBQ has its barbeque, ow_ow has a fake BFG (which is actually a door concealing the real BFG), gallows.wad has a gallow and hanging corpse. Other than these, there's not much in the way of gimmicky things or sector furniture in his maps. I guess the "hollow" walls in lurker.wad would also count - those don't appear in any later map.

Last edited by Dragonsbrethren on 04-04-14 at 08:58

Old Post 04-01-14 21:34 #
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Jaws In Space
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John Wakelin (Aka- Single Malt)
Lurker's Paradise 24 July 1994
Doublecross 7 Aug 1994
SIC_EM2 !!! A DOOM ][ DEATHMATCH WAD 23 Feb 1995
Ow Ow 18 Dec 1995
The TWC Wad Compendium March/April 96 (Map2) 13 Apr 1996
glwsdem1.zip 11 Oct 1996
Grievance (Unknown Maps) 3 Dec 1996

Glwsdem1.zip contains gallows, but it's simply an entryway remake.

I know all of this because I'm trying to make a map in his style. If someone knows the authors credits for Grievance that would be pretty helpful as a few of the TNT authors made maps for it.

-Also of note in Human BBQ is that there is an Arch-vile & Zombieman tagged multiplayer only, but the zombieman may have just been a mistake as he is relatively nearby the arch-vile. On the other hand there are several heath & ammo items throughout the map tagged multiplayer only, most likely intended to enhance deathmatch gameplay.

Last edited by Jaws In Space on 04-01-14 at 23:25

Old Post 04-01-14 23:06 #
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Jaws In Space
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Actually I went ahead I got found all if the ID games releases for all of the TNT authors. Also, here is a post by Ty Halderman which gives a breakdown of the credits for each map.

Tom Mustaine (Aka Paradox)----------------------------------------------------------------------------------------
dwangot1.zip (Map 7, 8) 15 Jan 1996
Memento Mori - UPDATED VERSION! (Map 3, 14) 10 Feb 1996
TNT: Evilution (Map 1, 10, 17) 31 May 1996
Master Levels For Doom 2 (Paradox) 26 Dec 1996
Mountain King Version 2.0 25 Sep 1997
#1dwango.wad (legalized version) (Map 6, 9, 13) 18 Dec 2006
Paradox 2 18 Dec 2006
John Wakelin (Aka- Single Malt)-------------------------------------------------------------------------------------
Lurker's Paradise 24 July 1994
Doublecross 7 Aug 1994
SIC_EM2 !!! A DOOM ][ DEATHMATCH WAD 23 Feb 1995
Ow Ow 18 Dec 1995
The TWC Wad Compendium March/April 96 (Map 2) 13 Apr 1996
TNT: Evilution (Map 2) 31 May 1996
Bloodlands (Map 14) 2 Aug 1996
glwsdem1.zip 11 Oct 1996
Robin Patenall----------------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 14) 21 March 1996
TNT: Evilution (Map 3, 14) 31 May 1996
Ty Halderman-----------------------------------------------------------------------------------------------------------
DOOM "Sacrifice" Episode (unknown maps) 7 Sep 1994
DOOM II "Argus" Episode (unknown maps) 2 Feb 1995
Icarus: Alien Vanguard (Map 3, 10, 27, 30, 32) 21 March 1996
TNT: Evilution (Map 4, 19) 31 May 1996
Bloodlands (Map 6, 31) 2 Aug 1996
Grievance (Map 16, 30) 3 Dec 1996
tntpurst.zip (Map 1, 8, 13) 21 Oct 1997
Eternal Doom (Map 34) 14 Nov 1997
Reclamation (Map 21) 27 Feb 1999
Pax 9 May 1999
Induction 9 Oct 1999
TeamTNT Doom2000 Hub 1 (Map 7) 31 Dec 1999
Daedalus: Alien Defense (Map 7, 8, 9, 27, 28, 29, 32) 10 Dec 2003
Jim Dethlefsen-------------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 26) 21 March 1996
TNT: Evilution (Map 5) 31 May 1996
Bloodlands (Map 7, 10, 20, 27, 30) 2 Aug 1996
Grievance (Map 6, 8, 27) 3 Dec 1996
Jimmy Sieben (Aka- Evil Genius)----------------------------------------------------------------------------------
RADIUS1.WAD (First of "The Radius Project" Series) 23 March 1995
The Egg 3 Aug 1995
H2HMudFE.zip (unknown maps) 12 Nov 1995
GeNiUs01 -- YoU HaVe BeeN WaRNeD 15 Jan 1996
GeNiUs02 -- YoU WiLL BeLieVe 11 April 1996
TNT: Evilution (Map 6, 9, 29, 30) 31 May 1996
Andrew Dowswell----------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 18) 21 March 1996
TNT: Evilution (Map 7) 31 May 1996
Grievance (Map 28) 3 Dec 1996
tntpurst.zip (Map 21) 21 Oct 1997
John Minadeo----------------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 2) 21 March 1996
TNT: Evilution (Map 8) 31 May 1996
Bloodlands (Map 23) 2 Aug 1996
Dean Johnson---------------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 21) 21 March 1996
TNT: Evilution (Map 11, 24) 31 May 1996
Bloodlands (Map 8, 15) 2 Aug 1996
Jim Lowell--------------------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 4, 31) 21 March 1996
TNT: Evilution (Map 12) 31 May 1996
Bloodlands (Map 28) 2 Aug 1996
Brian Kidby (Aka The Kid)-------------------------------------------------------------------------------------------
Meat-Grinder I (v1.A) 18 May 1995
Potters Field #1 22 Oct 1995
Icarus: Alien Vanguard (Map 23) 21 March 1996
TNT: Evilution (Map 13) 31 May 1996
Bloodlands (Map 11) 2 Aug 1996
William D Whitaker----------------------------------------------------------------------------------------------------
TNT: Evilution (Map 15) 31 May 1996
tntpurst.zip (Maps 7, 19, 20, 22, 29) 21 Oct 1997
Andre Arsenault------------------------------------------------------------------------------------------------------
TNT: Evilution (Map 16) 31 May 1996
Dario Casali (Aka Punisher)-----------------------------------------------------------------------------------------
jail.zip 17 Feb 1995
runriot.zip 17 Feb 1995
punishr.zip 15 Aug 1995
thebest2.zip 24 Aug 1995
Memento Mori - UPDATED VERSION! (Map 24) 10 Feb 1996
TNT: Evilution (Map 18, 31, 32) 31 May 1996
The Plutonia Experiment (Half the maps) 31 May 1996
seej.zip 11 July 1996
Requiem (Map 23) 4 July 1997
Drake O'Brien---------------------------------------------------------------------------------------------------------
TNT: Evilution (Map 20, 21, 27) 31 May 1996
Christopher Buteau--------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 1) 21 March 1996
TNT: Evilution (Map 22) 31 May 1996
Paul Turnbull (Aka Stenger)----------------------------------------------------------------------------------------
Mayan Temple 13 Dec 1994
DoomBall 20 Feb 1995
TNT: Evilution (Map 23) 31 May 1996
Grievance (Map 12) 3 Dec 1996
Jim Mentzer-----------------------------------------------------------------------------------------------------------
Mentzer1.WAD (For Doom 2) 24 Dec 1994
mentzer2.zip 24 Dec 1994
Mentzer3.WAD (For Doom 2) 14 Feb 1995
Mentzer4.WAD (For Doom 2) 14 Feb 1995
Mentzer5.WAD (For Doom 2) 14 Feb 1995
Mentzer6.WAD (For Doom 2) 18 Feb 1995
Mentzer7.WAD (For Doom 2) Deathmatch 6 Dec 1995
Icarus: Alien Vanguard (Maps 8 & 9) 21 March 1996
TNT: Evilution (Map 25) 31 May 1996
Mark Snell--------------------------------------------------------------------------------------------------------------
Icarus: Alien Vanguard (Map 5) 21 March 1996
TNT: Evilution (Map 26) 31 May 1996
Milo Casali (Aka Venom) (Aka doom warrior)---------------------------------------------------------------------
butcher.zip 9 June 1995
thebest1.zip 24 Aug 1995
the best3.zip 24 Aug 1995
thebest4.zip 24 Aug 1995
Memento Mori - UPDATED VERSION! (Map 23, 30) 10 Feb 1996
TNT: Evilution (Map 28) 31 May 1996
The Plutonia Experiment (Half the maps) 31 May 1996

Last edited by Jaws In Space on 04-17-14 at 12:48

Old Post 04-01-14 23:37 #
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Tarnsman
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See this shit? This shit right here? This shit is boss. Someone get Jaws a cookie. (Also we all collectively forgive you for "LITE3 The Map")

Old Post 04-01-14 23:39 #
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Gifty
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Agh, I forgot to add the Plutonia entry/exit thing to the start area in Tiger. It doesn't affect the play, but just know that that's been fixed in the upload.

Old Post 04-02-14 06:52 #
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Tarnsman
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Is it designed to be map 01? Because Map 01 doesn't have a Plutonia thing at the start.

Old Post 04-02-14 07:33 #
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Gifty
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It wasn't made expressly to be a Map01 replacement, it just inhabits that slot for convenience.

Old Post 04-02-14 07:41 #
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T-Rex
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Jaws In Space said:
If someone knows the authors credits for Grievance that would be pretty helpful as a few of the TNT authors made maps for it.

I remember playing through the TNT Deathmatch megawads, though in single-play to have a look at them, so here's a little more help with the TNT Deatmatch wads (not including Reclamation as none of the other members who worked on Evilution were in it, except for Ty Halderman).

* - Mapped for Evilution.
@ - Involved in Evilution, but did not make any major contributions, notably maps.

Bloodlands
Map01 - Brian Kidby*
Map02 - Cole Savage
Map03 - Gary Gosson
Map04 - Steven Phares
Map05 - Mark Snell*
Map06 - Ty Halderman*
Map07 - Jim Dethlefsen*
Map08 - Dean Johnson*
Map09 - Mike Marcotte@
Map10 - Jim Dethlefsen*
Map11 - Brian Kidby*
Map12 - Steven Phares
Map13 - Robert Taylor
Map14 - John Wakelin*
Map15 - Dean Johnson*
Map16 - David Hill (Mentzer)*
Map17 - Cole Savage
Map18 - Mike Reute
Map19 - Gary Gosson
Map20 - Jim Dethlefsen*
Map21 - T. Elliot Cannon (Myscha)
Map22 - Gary Gosson
Map23 - John Minadeo*
Map24 - T. Elliot Cannon (Myscha)
Map25 - Gary Gosson
Map26 - T. Elliot Cannon (Myscha)
Map27 - Jim Dethlefsen*
Map28 - Jim Lowell*
Map29 - Gary Gosson
Map30 - Jim Dethlefsen*
Map31 - Ty Halderman*
Map32 - Robert Taylor

Grievance
Map01 - Charles Cox
Map02 - Gary Gosson
Map03 - Richard Jaspars
Map04 - Rand Phares
Map05 - Gary Gosson
Map06 - Jim Dethlefsen*
Map07 - Gary Gosson
Map08 - Jim Dethlefsen*
Map09 - Richard Jaspars
Map10 - Robert Taylor
Map11 - Richard Jaspars
Map12 - Paul Turnbull*
Map13 - T. Elliot Cannon (Myscha)
Map14 - Andrew Martin
Map15 - Gary Gosson
Map16 - Ty Halderman*
Map17 - Gary Gosson
Map18 - Andrew Martin
Map19 - Mike Marcotte@
Map20 - Robert Taylor
Map21 - Gary Gosson
Map22 - Cole Savage
Map23 - Jim Kennedy@
Map24 - Robert Taylor
Map25 - Richard Jaspars
Map26 - Gary Gosson
Map27 - Jim Dethlefsen*
Map28 - Andrew Dowswell*
Map29 - Gary Gosson
Map30 - Ty Halderman*
Map31 - Robert Taylor
Map32 - Rand Phares

Pursuit
Map01 - Ty Halderman*
Map02 - Gary Gosson
Map03 - Lisa Moore
Map04 - Gary Gosson
Map05 - Richard Jaspars
Map06 - Lisa Moore
Map07 - William D. Whitaker*
Map08 - Ty Halderman*
Map09 - Richard Jaspars
Map10 - Gary Gosson
Map11 - Lisa Moore
Map12 - Tommie Quick
Map13 - Ty Halderman*
Map14 - Jeremy Wagner
Map15 - Richard Jaspars
Map16 - Richard Jaspars
Map17 - Yonatan Donner
Map18 - Mark Hatton (Hatty)
Map19 - William D. Whitaker*
Map20 - William D. Whitaker*
Map21 - Andrew Dowswell*
Map22 - William D. Whitaker*
Map23 - Charles Cox
Map24 - Gary Gosson
Map25 - Jim Kennedy@
Map26 - Tommie Quick
Map27 - Jeremy Wagner
Map28 - Tommie Quick
Map29 - William D. Whitaker*
Map30 - Yonatan Donner
Map31 - Richard Jaspars
Map32 - Mark Hatton (Hatty)

Additionally, the mappers of Icarus.

Icarus: Alien Vanguard
Map01: Christopher Buteau*
Map02: John Minadeo*
Map03: Ty Halderman*
Map04: Jim Lowell*
Map05: Mark Snell*
Map06: Gary Gosson
Map07: Tom Grieve
Map08: David Hill (Mentzer)*
Map09: David Hill (Mentzer)*
Map10: Ty Halderman*
Map11: Gregg Anderson@
Map12: Gary Gosson
Map13: Robert Taylor
Map14: Robin Patenall*
Map15: Ken Simpson@ and Jim Kennedy@
Map16: Mike Marcotte@
Map17: Mike Marcotte@
Map18: Andrew Dowswell*
Map19: Rand Phares
Map20: Rand Phares
Map21: Dean Johnson*
Map22: Gary Gosson
Map23: Brian Kidby*
Map24: Gary Gosson
Map25: Mike Bristol
Map26: Jim Dethlefsen*
Map27: Ty Halderman*
Map28: Steven Phares
Map29: Mike Reute
Map30: Ty Halderman* Brian Kidby* and Jim Lowell*
Map31: Jim Lowell*
Map32: Ty Halderman*

And here's an added bonus, the maps Ty Halderman worked on.

Icarus - Maps 03, 10, 27, 30 (w/ Brian Kidby & Jim Lowell), 32
Bloodlands - Maps 06 & 31
Grievance - Maps 16 & 30
Pursuit - Maps 01, 08, 13
Eternal Doom - Credits.wad (w/ DIA)
Reclamation - Map 21
The Return Resource Pack - inductn.wad
Daedalus - Maps 07, 08 (w/ Gary Gosson), 09, 27, 28, 29, 32
dmsacr.zip - E1M1 - E1M6 (w/ Robert Taylor)
Argus.wad (w/ Robert Taylor)
Pax.wad

Here's something interesting to note since other TNT projects were mentioned, other names like Gregg Anderson (Icarus Map 11), Mike Marcotte (Icarus Maps 16 & 17), Ken Simpson and Jim Kennedy (Icarus Map 15 jointly) were listed among those who worked on Evilution, even though they did no major contributions. Similarly, Brian Kidby, Dean Johnson, John Minadeo, and John Wakelin were credited in Grievance, yet none of them made maps for it. Furthermore, John Wakelin was credited in Icarus, even though he did not make any maps for it. You can check it out on the Team TNT website.

http://www.teamtnt.com/projname.htm

Last edited by T-Rex on 09-19-14 at 10:21

Old Post 04-02-14 15:32 #
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Dragonsbrethren
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Tarnsman said:
See this shit? This shit right here? This shit is boss. Someone get Jaws a cookie. (Also we all collectively forgive you for "LITE3 The Map")

Could you add my John Wakelin analysis to the OP? I'll try to keep it updated.

Old Post 04-02-14 20:36 #
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Tarnsman
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Yeah. I have a bunch of shit to add to the OP when I stop being lazy.

Old Post 04-02-14 21:00 #
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sincity2100
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Another Red Purgatory Update concerning the starting room and the green marble room http://www.mediafire.com/download/y...ated%282%29.wad

Old Post 04-02-14 21:19 #
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sudo459
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I had a question. Are y'all keeping the intermission texts? If so, this map will be a good map06.

IWAD: plutonia
Name: The Guardian
Author Emulated: Milo Casali
Map: MAP06
http://www.mediafire.com/download/w...er/guardian.zip

Also, I decided to go ahead and update the other level with some changes. I think it's just about right now, and it has a name, "Nexus."
http://www.mediafire.com/download/j...4nzsg/nexus.zip

Still waiting for feedback.

Old Post 04-03-14 20:48 #
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Tarnsman
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Holy crap people give Dario some love. He has only gotten one submission so far.

Old Post 04-03-14 22:22 #
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purist
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I started something Dario-like but it's just a rough layout so far.

Old Post 04-03-14 23:37 #
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sincity2100
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Tarnsman said:
Holy crap people give Dario some love. He has only gotten one submission so far.


Yeah,I feel that 99% submissions will be Milo as Shit!

Old Post 04-04-14 07:34 #
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sudo459
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Well, Milo's style is unique enough that it is sort of easy to emulate, at least in a way. Dario's style is unique also, but in a not-as-obvious-so-it's-harder-to-emulate way. But I'm working on a Dario Casali map now so maybe it won't be so hard (well, emulating any mapping style is hard, but I made my point).

A few things I've noticed. Dario maps seem more geared toward single-player and Milo maps are geared toward deathmatch. Ghost Town, the Omen, and a few others that I can't think of off the top of my head are especially geared toward dueling. This is definitely reflected in the author's histories, as Dario made far more single-player maps and Milo made far more deathmatch maps (this includes maps for other games, like Quake, something I think I need to look at). In fact, in a txt file for TheBest3.wad, it reads:


"Dario is ranked highly in the H2HMUD tournament. But, I think it's all a load of wish wash - the real men play deathmatch not single player." - Milo Casali (I assume, the txt file doesn't specify, but I think it's obvious, still don't want to misquote)


Anyone making plutonia maps should keep this in mind. Makes me think I need to rework Nexus to be more dm-friendly (something I don't play so if someone can give me some pointers, it'd be much appreciated.

Also, map updates. Still not full-flegded completed maps, lacking coop and dm starts, but I'm still trying to churn out maps so I'll get to it when I can. Both links in the OP should link to the updated maps. I hope.

Old Post 04-04-14 21:31 #
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Tarnsman
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Milo made a lot of maps that are very un-DM friendly. Aztec, Twilight, NME, Tombstone, Anti-Christ, Odyssey of Noises just off the top of my head.

Old Post 04-04-14 23:39 #
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sudo459
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Hmm, didn't think of those actually. Huh. Okay ignore what I said then.

Old Post 04-04-14 23:50 #
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T-Rex
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Tarnsman said:
Milo made a lot of maps that are very un-DM friendly. Aztec, Twilight, NME, Tombstone, Anti-Christ, Odyssey of Noises just off the top of my head.

Tombstone and Speed are the only maps in Plutonia that don't have DM starts.

Old Post 04-05-14 01:15 #
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Tarnsman
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I mean DM unfriendly as in they'd suck to play death match on because they lack good connectivity and flow.

Old Post 04-05-14 03:44 #
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T-Rex
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Yeah, I was just pointing out some stuff regarding DM since you mentioned Tombstone since I remembered not finding any DM spots in that map in Speed through an editor.

Old Post 04-05-14 04:57 #
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sincity2100
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My Sixth TNT entry http://www.mediafire.com/download/q...ozx/TNTMap6.wad
It's called Crusade ,from Ty Halderman style on episode 1
send me feedback

Old Post 04-05-14 12:40 #
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Ty Halderman
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sincity2100 said:
My Sixth TNT entry http://www.mediafire.com/download/q...ozx/TNTMap6.wad
It's called Crusade ,from Ty Halderman style on episode 1
send me feedback



So this is the 2nd one you said was in my style and I don't see it.

Is it my style if it's not a Casali? Big rooms with dozens of hitscan enemies at long distances and no finesse to how they're laid out or how traps work (and no prize for triggering and defeating a trap), ammo/health used in place of decorations, is not my style.

I always did more detailing than most of the others, and this looks like it's been stamped out on an assembly line. Just because you can copy/paste things all over a map doesn't mean you should. I can't think of any level I ever built that had scrolling walls all over; the only similar thing might have been a conveyor belt with boxes in a warehouse, and that was once and fitting. And wall texture choices had to make sense--the opening room has a concrete wall with detail cut off at a corner; not something I would do even during early design, and I didn't have autoalign capability back then so it was all manually calculated.

Your other "Ty Halderman" map had complete misuse of the animated computer textures by putting the whole texture on the wall in one swipe and letting the wall go crazy. Those textures were specifically designed to be inserted singly into the visible front of a computer construct at various offsets, and the reason there are so many is for variety. Same with the computer panel flats--there are 4 orientations for those so they can go on individual pieces of equipment at whatever angle is appropriate.

I just don't see what it is that makes it like my style, and am surprised with all the discussion about Milo vs. Dario, that no one else has picked up on that. That said, I also don't get a TNT feeling at all from either one.

Old Post 04-05-14 14:00 #
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RottKing
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Thanks for taking the time to look at and review some of the submissions Ty! I was hoping you would. Anyway Sincity, aside from what Ty said, I DO like what I see in terms of you getting better as a mapper. With this latest map I can see you're experimenting a bit more with room designs and making the layout feel a little more organic. Clearly you're still off the mark when it comes to emulating a mapper's style, but you're making progress at least!

Last edited by RottKing on 04-05-14 at 15:29

Old Post 04-05-14 15:06 #
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sudo459
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I updated nexus abit, since I uploaded the wrong version. I hope no one downloaded it :p. Link should be updated.

Last edited by sudo459 on 04-05-14 at 21:32

Old Post 04-05-14 20:46 #
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sincity2100
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Registered: 08-12



RottKing said:
Thanks for taking the time to look at and review some of the submissions Ty! I was hoping you would. Anyway Sincity, aside from what Ty said, I DO like what I see in terms of you getting better as a mapper. With this latest map I can see you're experimenting a bit more with room designs and making the layout feel a little more organic. Clearly you're still off the mark when it comes to emulating a mapper's style, but you're making progress at least!
nt

Thanks for the complement,I'll propably gonna do a big update on this map,the whole part of the Giant room will be used for another purpose.

Old Post 04-05-14 23:10 #
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Tarnsman
Forum Regular


Posts: 892
Registered: 05-11


If you update your map and the link CHANGES please make a new post with that link so I can update the OP. if the link does not change (ie you just override the file on dropbox or mediafire and the link remains) then that won't be needed.

Old Post 04-05-14 23:22 #
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sudo459
Newbie


Posts: 8
Registered: 03-14


Was that directed at me? I thought I did, it seems to work okay on my end. Let me know if any of the links to my maps are broken.

Also, made a Dario map
Name: Cryptic
IWAD: Plutonia
Map #: 16, but after playtesting, it might fit in a slot earlier since it's kind of easy. But, I think the red sky fits, so somewhere in that episode?
https://www.mediafire.com/?wldhiodl4grk258

Old Post 04-07-14 17:42 #
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sincity2100
Junior Member


Posts: 136
Registered: 08-12


Here it comes,the Updated Version of Crusade http://www.mediafire.com/download/a...Map6updated.wad

This time I changed the placement into episode 2 instead of 1

tell me your thoughts

Old Post 04-11-14 17:39 #
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sincity2100
Junior Member


Posts: 136
Registered: 08-12


Also Here's an Update map on map01 Samba from Plutonia http://www.mediafire.com/download/h.../PL+Updated.wad

Old Post 04-12-14 19:01 #
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