It's enough for what I wanted to know. Thanks.
You raise a good point. I will update the first post, but I will also say here that we are not going for a literal 'TNT the way id did'. I guess you could say that what we are going for is a 'spiritual' successor to TNT, where the maps have a distinct tnt feel to them, but modernised in terms of quality and look. So in short, we want to capture everything that was great about the original, but maintaining modern levels of quality and design standards.
The other thing I will mention is that we do want some form of 'story', so if you are doing an episode transition map (start or end) or some other 'key' map (07, 30 etc) then we may have a couple of chats regarding ideas/themes for those maps. Nothing too limiting for the mapper, just a general concept for the map that fits the wider theme.
Does that sort of answer your question?
My rough idea for MAP11 was a complex of several techbase buildings. Each of these buildings would be similar to the one building in TNT MAP15: Dead Zone, but easier to navigate inside. Everything would be moderately-to-highly spacious in the map, and I'd also focus on spectacular views from either indoor, outdoor and the gaps between buildings. Given the wide-open structure, vanilla limits themselves would force me for some odd "TNT-ish" shapes and angles. There would be just a very little remarks of hellish presence in the map, and blood or lava would be the primary liquid.
Well, pointless words, I know (anyone feel free to steal the idea). I'm saying this all just as an example, because as I understood it, you're gonna set some sort of loose instructions to episode ending maps. Something like "it has to end with a twist, involving hell's arrival", perhaps (again, just an example). I assume I would be able to incorporate such instructions into my previously described proto-ante-prealpha-concept. Just tell me what you'll come up with, when you eventually do.