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Kyka

TNT: Revilution . 2 small to medium maps wanted

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KiiiYiiiKiiiA said:

Dude, that is such a tnt looking layout.


I agree, the Mustaine-isms really show in that image.
He is going for Mustaine right? I don't know which other TNT mapper that would be trying to emulate.

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KiiiYiiiKiiiA said:

Dude, that is such a tnt looking layout.

Yeah I'll get this update done either on or just after this weekend.


I'm sure it's a good map but I'm not really seeing the TNT resemblance in terms of the layout as it appears to be quite linear with a lot of larger rooms connected by smaller corridors.

Enpro Plant from Doom 3 for comparison

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Marnetmar is actually spot on.

As much as I want to connect more things together, VPO's are stopping me. Granted I can easily find ways of doing non-linear pathways and optional areas but as of now them map is two linear sections (split by the start room to give a false.sense of freedom). Don't worry, I will deal with this when the linear areas are done (because it is easier to do that way, TPBM showed me that fact).

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the only problem i had with exporting tracks before was that the wrong drumkit was used (because i forgot to set the right kit for the instrument, i only set the right one for LSD), and the tempo was wrong on my track Ascension of Satan (i dunno why that happened though).

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So I did some progress before things piled. Just two shots, though, and neither good. Map 20 is layout-wise done. Map 21 has this "topside" done, and no real layout done.

And gathering few bits in here, I can say what comes for my maps:
MAP20: Original gate, with metal twist.
MAP21: Demonic laboratory, of sorts.

Also, received V5 pack, so off I go. ;)

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He lives!

Did you have the original TNT warp gate thing in mind from the beginning? That would be an awesome irony.

Those look great. Assuming the first is 20 and the second 21, youve got the themes right.

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Ragnor said:

Did you have the original TNT warp gate thing in mind from the beginning? That would be an awesome irony.

Not exactly that warp gate, if being honest, but quite close. (That building was supposed to be blast furnace. :P) And yes, you got the pics right.


.:edit:.
So I took look with those skyboxes. Must say, E3 skybox is really neat. E2 skybox looks great too, but some feels bit strange. Seems like some points are just cut like that, instead blending somehow.

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CorSair said:

E2 skybox looks great too, but some feels bit strange. Seems like some points are just cut like that, instead blending somehow.


I recently submitted an edit that adds some dithering in order to blend one of the segments better with the others, since I had the same complaint. I'm not sure if my modification will be accepted, but whether it is or isn't, the sky definitely needs some better blending.

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midis happening. Maps happening. Texture pack work happening. Awesome sauce. Thanks everyone. Love your work.

CorSair said:

So I did some progress before things piled. Just two shots, though, and neither good. Map 20 is layout-wise done. Map 21 has this "topside" done, and no real layout done.

And gathering few bits in here, I can say what comes for my maps:
MAP20: Original gate, with metal twist.
MAP21: Demonic laboratory, of sorts.

Also, received V5 pack, so off I go. ;)


I do like the shots, very interesting, and I look forward to see what the maps come out like. Keep it up. :)

Megamur said:

I recently submitted an edit that adds some dithering in order to blend one of the segments better with the others, since I had the same complaint. I'm not sure if my modification will be accepted, but whether it is or isn't, the sky definitely needs some better blending.


Agreed.

Xaser has offered to do some pixel work on the sky, and I think even Cage, the author of said sky, has said that it probably needs some work. So Between those two, the sky will be better than it is now. :)

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D_DM2_INT is currently getting a complete revamp. New song, same title.
I guess it makes sense to make it more like what the intermission should be rather than an intermission theme that tried to be MUS32 but didn't quite make it.


Unfortunately, I don't seem to have the same ability to work on my map.

Having just mostly finished adding a bit on to the start area (for visual interconnection purposes), I think its a safe bet you'll want to be spending as little time in the caverns as possible.

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Great. Now I can't unsee it.

Looking that second screenshot. Looks pretty neat, though I can't see what's up ahead...?

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I think nearly every map I've made to date has at least one somewhere. Some of those are a bit of a stretch, but decide for yourself.

While looking through the maps I've made, I realised that if I ever bother to work more on my DMP2014 submission, it certainly has potential

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Now we must make a community project where sections of the map are devoted to the shape of penises.

-

Still not sure if you don't want screens that include the skies posted so here is a direct link to an outside shot

Some little room where some supplies will be:

Some bigger room where I had to simplify it due to a VPO (No VPO's now though):

And this some kind of Support pillar room thing:


(Also been adding extra rooms and pathways for that nonlinear goodness)

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Yet more proof that the E1 sky needs that edit I'm pushing for. It really does look like a slightly different Doom 2 E1 sky from alomst every angle.

Eris Falling said:

I think nearly every map I've made to date has at least one somewhere. Some of those are a bit of a stretch, but decide for yourself.

While looking through the maps I've made, I realised that if I ever bother to work more on my DMP2014 submission, it certainly has potential


Were I an admin, you would now have the custom title "Automap Penis Specialist"

Goddamn. The most prominent one is on my 2013 birthday map too. I guess I really am just a dick :[

Nice screenshot btw, suitably dark with a strong sense of hidden malice.

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The most prominent one is on my 2013 birthday map too. I guess I really am just a dick


Well also, the one in the D2INO-22 easter egg shows that I am a dickhead.
Penis Falling. His evil twin: Penis Rising
I'll stop being immature now :X
That said, it IS nearly June...

hidden malice.


I like this. Given what we can expect from this map, I'm claiming this as the map title.

--
Josh: Nice twilight-esque outdoor shot. That'll look really nice when they tweak the sky.

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hey look, i made another MIDI just now! this time, it's a slow, electronic-style track, with a make-shift "demon breath" sound in it.
https://www.dropbox.com/s/f1lz1kosbn2qohm/The%20Arcane.mid

edit: here's a newer version of it. it sounds a bit odd to me, but i'm not sure what to do about it... i'm not that good at mixing things so they sound good together. https://www.dropbox.com/s/olx6k9bzbm28ek9/The%20Arcane%202.mid

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"The Arcane 2" is definitely in, total hell track. Especially with that weird breathing like sound it has. Thus it has a really good mix of tech and hell.

I have a funny idea for Sea Bats and the phone track, but I dont think Megamur and Kyka would appreciate it yet :D

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Well, that track is fucking amazing. Only part I dont really like is the very beginning, because midi never really sounds too good with a single blaring note like that. But everything after that? holy shit, PERFECT. I think this is a much better fit for map 29 (your earlier track will still be used, just bumped down) Provided Kyka agrees with me of course :p

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I just realized that I was listening to Doomhuntress's MIDIs at the wrong tempo. :P I was playing them in Cakewalk Pro Audio 9, and Cakewalk apparently has a problem where it doesn't recognize the tempos of MIDIs exported from FL Studio, and defaults to 100 BPM. When I finally played the MIDIs in Windows Media Player I was surprised to hear the music play quite a bit faster (i.e. the correct speed). It seems to be only Cakewalk's fault; I'm pretty sure the MIDIs play at the correct tempo in everything else.

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the tempo is 137 BPM, in case anyone else is having problems with it. so far, the only BPM problem i've had is with the IMF plugin in foobar, which for some reason plays every song 25% slower.

hmm, i don't mind the beginning at all, personally, so i dunno what to do in that aspect. i'll probably find a way to make it a bit less dull. the thing was that it was supposed to be simple to make the drop where all the instruments come in all the more dramatic-sounding.

edit: i made a slightly revised version of God Ov Julenca. i haven't addressed the intro-thing, though, because i'm not sure what to do with it. https://www.dropbox.com/s/izt2nvd5h7304cw/God%20Ov%20Julenca%20Vers%202.mid

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