Fellowzdoomer, you really remind me of myself a year or two ago. Getting an idea and thinking it's SO MEGA COOL AND ORIGINAL, and jumping on it with eagerness. Only to later find out that things won't go as you imagine, because other people might not have understanding for your vision, and then the eagerness melts away easy.
Yeah... kinda have that problem with a certain Cyberdreams 2 CP
I would recommend you to stay around for a while and work on your own skills and release/show your own works, before trying to recruit the community for you.
I am sorry to speak with you this way, but you need to actually realize that you're just one of the MANY people around here, and I think all of the people are getting ideas, like you. If you want to achieve something, you need to show how YOU are good. Which may require to get a little more skilled and matured, first. And also to watch out to get able to recognize what is appropriately cool, and what only seems cool to you.
Last time I said this, I said it to a cat and she scratched my head!
jokes aside, I do notice how other people don't think sometimes an idea is how one other thinks it is. Just thought people might see it as a good idea.
Again, I am sorry to say this all. You know, I partially speak from my own experience. I also know you're a kid. I'm still convinced that I'm giving you a good advice.
No Apology needed! Don't worry! you don't sound like Sarge so you're OK!
...and yeah. I'm a kid... A kid who's mapping skill has improved a tiny bit.
You are giving me good advice.
By the way, I don't see the point in making "Doom 2 maps in Doom 1", because what exactly would be changed in them? Texturing, and decreased enemy variation? Disconcerted level progression? Yet another project aiming for non-original work? Working with the very same layouts as in Switcheroom 2, again?
You said it. Textures, ambushes, less variation (not really due to DEH).
I don't see it as worth it. Sorry.
Darkest name on the internet
spoken in hushed monotones.