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zzzornbringer
Mini-Member


Posts: 89
Registered: 03-13


(video is still uploading, give it a moment)

http://youtu.be/i9aFJxsdArU

this is just an experiment. i was thinking about the idea of a "supporter class" in doom that can give you ammo and health. so i created fists that give you pistol ammo and changed the plasmarifle to spawn healing balls.

here's the decorate if you're interested:

code:
ACTOR healrifle : PlasmaRifle { States { Ready: PLSG A 1 A_WeaponReady Loop Deselect: PLSG A 1 A_Lower Loop Select: PLSG A 1 A_Raise Loop Fire: PLSG A 3 A_SpawnItemEx("healball", 64, 0, 24, 32, 0 ,0, 0, 0, 0) PLSG B 20 A_ReFire Goto Ready Flash: PLSF A 4 Bright A_Light1 Goto LightDone PLSF B 4 Bright A_Light1 Goto LightDone Spawn: PLAS A -1 Stop } } ACTOR healball : healthbonus { health 5 States { Spawn: PLSS AB 6 Bright Loop Death: PLSE ABCDE 4 Bright Stop } } ACTOR zpistol : doomweapon { Weapon.AmmoUse 0 Weapon.SlotNumber 2 States { Ready: PUNG A 1 A_WeaponReady Loop Deselect: PUNG A 1 A_Lower Loop Select: PUNG A 1 A_Raise Loop Fire: PUNG B 4 PUNG C 4 A_SpawnItemEx("clip", 64, 0, 0, 0, 0 ,0, 0, 0, 0) PUNG D 5 PUNG C 4 PUNG B 5 A_ReFire Goto Ready Spawn: BPAK A -1 Stop } }

Old Post 03-01-14 13:37 #
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zzzornbringer
Mini-Member


Posts: 89
Registered: 03-13


because i can:

http://youtu.be/VKLk-o3xM_I

Old Post 03-02-14 20:04 #
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scifista42
Senior Member


Posts: 2111
Registered: 05-12


All of this is cool, you have my admiration. Incorporate it in an actual playing map (outside of a test map), incorporate it well, and I'd really dig it.

Old Post 03-02-14 20:57 #
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zzzornbringer
Mini-Member


Posts: 89
Registered: 03-13



scifista42 said:
All of this is cool, you have my admiration. Incorporate it in an actual playing map (outside of a test map), incorporate it well, and I'd really dig it.


easier said than done. i've been thinking about creating something more advance for a while now but i havn't come up with a good design yet.

basically what i want to do is an objective based multiplayer with new types of weapons and items, monster encounters and map progression. something like a moba in doom but not dota in first person.

but, again, it's really hard to put everything together and create a cohesive experience.

Old Post 03-02-14 21:54 #
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