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Dislogical
Warming Up


Posts: 14
Registered: 01-08


Hi everybody,

I'm Dislogical, french Doom player & mapper.
I already contributed to some wads in the past (especially Necromantic Thirst map 17 & 18 lately), and finally decided to start my own boom-compatible 32-maps megawad.
Being totally bored to see tech and/or military themed wads around, I wanted to focus on something more... "ancient".
The first episode will take place in antic aztec ruins ; the second one in some egyptian tomb & pyramids, surrounded by exotic landscapes ; to end in some of the bigger greek temples for the last episode.
There are 3 new enemies in the game, which I don't want to reveal already. Still, one of them is replacing Romero's Head as the final boss.

Here are some screenshots from the 2 maps completed at the moment.
http://i58.servimg.com/u/f58/18/59/08/91/screen10.jpg
http://www.servimg.com/u/f58/18/59/08/91/doom0110.jpg
http://www.servimg.com/u/f58/18/59/08/91/doom0410.jpg

People who know ruma.wad will recognize the suspension bridge made of ropes, while some others will recognize textures from Brotherhood Of Ruin.
I'm working on the 3rd map right now, and since I am kind of a reeeeally slow mapper, don't expect me to create a map each 2 days, haha

Cheers =)

Last edited by Dislogical on Apr 23 2014 at 11:41

Old Post Apr 23 2014 11:17 #
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SFoZ911
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Looks very good so far, like the screenies alot, reminds me of epic 2.

So, you only have 2 completed maps so far?

Old Post Apr 23 2014 11:51 #
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Dislogical
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Thanks for the good words =)
Yep, only 2 maps completed, I'm working on the 3rd one at the moment.
I started this in late february/early march, and since I'm so slow when creating my maps, don't expect this to be released really soon actually, haha x)

Old Post Apr 23 2014 11:58 #
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40oz
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You sure you have it in you to do a full megawad? I'm sure a short episode of this would be great by itself! :)

Old Post Apr 23 2014 13:11 #
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Dislogical
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Yes, I think that I am experienced enough to create the full 32-maps megawad, but it will take some time =)
Not very keen with the idea of releasing a short episode only, heh =)

Last edited by Dislogical on Apr 23 2014 at 14:39

Old Post Apr 23 2014 13:43 #
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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 01:05

Old Post Apr 23 2014 15:54 #
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scifista42
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SFoZ911 said:
reminds me of epic 2.

Agree. Nice screenshots. Good luck with your work. I can also recommend you to release some maps earlier than the final thing will be done. Not just because I'm curious, :), but it would be useful for you too. Specially feedback on gameplay, because gameplay is usually the thing which actually addresses players and determines quality.

Old Post Apr 23 2014 16:10 #
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FireFish
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I like the look of this, nice architecture.

Old Post Apr 23 2014 16:38 #
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Dislogical
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@ XCOPY : Yeah, I know about the arch, JCD's told me the same thing when he was testing it.
The problem is the following : the arch is NOT opened at first, it opens later. So I don't know how to change this... Maybe adjusting the textures of it? But the alignment will give a strange aspect of it I think... Any suggestion?

EDIT : here's a screenshot of what it gives when I adjust the textures so that it is not cut here and there :

http://i61.tinypic.com/33n86th.png

@ scifista42 : Many people telling me to release this by episode lately... I think I should do this. I'll think about it =) Thanks!

@ FireFish : thanks man =)

Last edited by Dislogical on Apr 23 2014 at 17:20

Old Post Apr 23 2014 17:03 #
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PRIMEVAL
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Sexy screenies, looking forward to more!

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Old Post Apr 23 2014 17:20 #
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Dislogical
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Thank your Primeval =)

@ XCOPY : I guess this texture's fitting a bit more to that arch, take a look dude :

http://i59.tinypic.com/5cj86u.png

Old Post Apr 23 2014 17:41 #
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Memfis
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I'd say finish this fully and then release it. I don't know about others but I'm personally getting tired of the modern trend of releasing demos/betas/etc. IMO it's much more exciting to get a full finished WAD after a long wait than to get 5 levels, then 5 more, etc. And if you want some playtesting just send your maps to a few selected people, no need to show unfinished work to the whole world.

Well, of course I can just ignore the betas so maybe this is a dumb post... The wad looks promising btw, I'm a big fan of RUINBROS' visual style.

Old Post Apr 23 2014 17:47 #
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scifista42
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Dislogical said:
@ XCOPY : I guess this texture's fitting a bit more to that arch, take a look dude :

http://i59.tinypic.com/5cj86u.png

I personally think it doesn't make much difference of the overall feel, since it's still "just a brick wallpaper", therefore not ideal for an arch. Of course useable, but it could have been better. Maybe use textures so that the seams between them look like in here: http://i.imgur.com/VQ4O9m2.png (the part above the arch might be made of a darker/different texture than the rest)

Old Post Apr 23 2014 18:00 #
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Ribbiks
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Memfis said:
it's much more exciting to get a full finished WAD after a long wait

how would you know that you're waiting for a full project if you aren't yet aware that it exists?

Old Post Apr 23 2014 18:29 #
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Memfis
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Maybe I know about it from an announcement thread or something? But of course surprise releases are even better than yelling "WHEN KS2" for 10 years.

Old Post Apr 23 2014 19:00 #
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SFoZ911
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Or fucking BTSX E2..

Old Post Apr 23 2014 19:08 #
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SteveD
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Memfis said:
Maybe I know about it from an announcement thread or something? But of course surprise releases are even better than yelling "WHEN KS2" for 10 years.

You make some good points, but then us mappers would miss all the fun attention-whoring that we get from posting betas and teaser maps. ;D But it's not just attention-whoring, because posting betas can also provide that extra encouragement to keep going. Then again, once you have enough reliable testers, you can accomplish the same thing in the way you suggest, but in order to get reliable testers, you have to post betas for awhile until you get known a little bit. It's a conundrum.

Old Post Apr 23 2014 19:20 #
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SteveD
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@Dislogical - I really like the look of this so far. I like the Eqyptian theme, being a big fan of Osiris, so having that is already good news to me. But the Aztec and Ancient Greek themes are excitingly different, since I've never played maps with those themes in Doom. Looking forward to this!

Old Post Apr 23 2014 19:23 #
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Breezeep
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Looks promising, Better hope it's not some trick terry wad.

Old Post Apr 23 2014 20:18 #
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Darch
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Breezeep, what exactly makes you think that??

Dislogical said:
The problem is the following : the arch is NOT opened at first, it opens later. So I don't know how to change this... Maybe adjusting the textures of it? But the alignment will give a strange aspect of it I think... Any suggestion?

I think upper unpegged aliment will do it. Nice shots, BTW.

Old Post Apr 23 2014 20:38 #
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Dislogical
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Ok, just re-worked this arch, I think that it looks better this way :

http://i60.tinypic.com/2dc7r47.png

Old Post Apr 23 2014 21:19 #
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scifista42
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Dislogical said:
Ok, just re-worked this arch, I think that it looks better this way :

http://i60.tinypic.com/2dc7r47.png

Yep, I think it's way better. :)

Old Post Apr 23 2014 21:44 #
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DeathevokatioN
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Looks fantastic man, good luck!!!
Agree completely about tech base themes as well.

Old Post Apr 23 2014 21:58 #
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XCOPY
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Last edited by XCOPY on Jul 3 2015 at 01:05

Old Post Apr 24 2014 01:32 #
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Dislogical
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Thanks mate =)
BTW, here's another screenshot from Map03 :

http://i60.tinypic.com/xksui9.png

Still working on this one, that's ok I guess. Gotta cut these bricks tightly.

Old Post Apr 24 2014 01:41 #
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Dislogical
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Hi guys,

Here's some new screenshots from map03, getting in shape slowly but surely.

http://i61.tinypic.com/k2muiq.jpg
http://i59.tinypic.com/245euch.jpg
http://i60.tinypic.com/abt2eg.jpg
http://i61.tinypic.com/2nrouu.jpg

I think it'll be finished soon, hopefully I'll finally start to create map04 =)

Old Post May 5 2014 10:46 #
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jdagenet
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Looks very nice. I like ancient, egyptian themed levels.

What's your take going to be on music?
I know music always comes last in projects, but have you given it any thought?

Old Post May 5 2014 13:13 #
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Memfis
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You know, this seems to be one of the rare cases where the original Doom 2 E1 sky actually fits the levels. Or are you going to change it anyway?

Old Post May 5 2014 14:03 #
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Dislogical
Warming Up


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@ jdagenet : yep, thinking about musics I could add to the project, and I'm also working with a good friend of mine who's also good in terms of midi-music creating, SidZetmeck =)

@ memfis : I think I'm gonna change it, but nothing's definitive about skies at the moment. Since I have the possibility to change the sky at will in each and every map because of the format I'm working with, I guess that this sky COULD stay in this map. Nothing sure right now though =)

Old Post May 6 2014 00:24 #
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Dislogical
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Hi guys,
Some new stuff here. As I said at the top of this topic, I'm really freaking slow in terms of mapping speed, and I eventually finished map03 after some months of inactivity. That definitely doesn't mean that I'm bored or something, I just take a huge load of time to create maps =)

Here are some screenshots of the last part I made in map03, which finishes the map for good :

http://i74.servimg.com/u/f74/18/59/08/91/screen10.jpg
http://i74.servimg.com/u/f74/18/59/08/91/screen11.jpg
http://i74.servimg.com/u/f74/18/59/08/91/screen12.jpg

Hope you like them. I'm gonna start working on map04 when... Well, whenever I got some decent creative content popping out of my brain x)

Old Post Nov 5 2014 22:32 #
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