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Obsidian
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Aww, it's May 1st over here, dammit!

Old Post May 1 2014 02:22 #
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TheMionicDonut
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GO GO GO! Check OP for details.

tl;dr 2048x2048
http://www.doomworld.com/idgames/?f...turn/retres.zip is your resource pack.

Old Post May 1 2014 05:10 #
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Marcaek
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Xaser said:
I MAY or MAY not do something for this.

See what I did there? I'm clever.

Dammit Xaser! you stole my joek

Old Post May 1 2014 05:11 #
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dobu gabu maru
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I'm kind of grateful for this theme since it puts a good limit on my usually expansive work. Good luck to everyone on the project!

Old Post May 1 2014 05:53 #
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CorSair
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2048x2048? I can fart something for that area.

Old Post May 1 2014 08:13 #
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walter confalonieri
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return resource wad, eh? This starts to be epic already!

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Old Post May 1 2014 10:43 #
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Archi
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Speedmap: Puff
I think 100% kills is possible.
Screen (spoilers): http://i.imgur.com/k5otNM4.png

Old Post May 1 2014 11:40 #
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joe-ilya
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Gonna make a canyon map.

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Old Post May 1 2014 11:59 #
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Demonologist
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Archi said:
Puff

Max in 1:58
Damn those chaingunners, took so long for them to show their majesties. Below 2 min is fine, but could've been faster if not for them 2 slow jerks.

E: Ah, got it, should've crossed armor sector earlier to summon them. Oh well.

Last edited by Demonologist on May 1 2014 at 16:27

Old Post May 1 2014 16:11 #
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Inkie
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I started a draft of what I would like to do. Not sure if its up to snuff yet though.

Old Post May 1 2014 21:08 #
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joe-ilya
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Canyon Village.

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Old Post May 2 2014 11:51 #
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Obsidian
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I quite like that shot, although I'm not overly sure what's happening on the left side. Who knows, maybe your forte is outdoor areas.

Old Post May 2 2014 12:32 #
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Superluigieth1
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Edit: Can't do it. Doom Builder crashed half-way.

Didn't save. Fak.

Last edited by Superluigieth1 on May 2 2014 at 13:03

Old Post May 2 2014 12:34 #
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joe-ilya
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Obsidian said:
I quite like that shot, although I'm not overly sure what's happening on the left side. Who knows, maybe your forte is outdoor areas.

Copied the starting vechile from MAP14 of KamaSutra since this map is a tribute to it, and put some flames behind it.
Holds 250+pennies monsters as a total in one area.

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Old Post May 2 2014 14:27 #
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Shadow Hog
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When's the deadline, again? I'm assuming May 31st, but can't hurt to double-check.

Old Post May 2 2014 17:07 #
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Breezeep
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ho boy! a contest! can I join?

Old Post May 2 2014 21:23 #
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Breezeep
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You guys think it is a good Idea to use GZDoom builder?

Old Post May 2 2014 22:11 #
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CorSair
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If you can make Boom map with it, be my guest...

Old Post May 2 2014 22:47 #
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Inkie
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Cacolevel

Fairly simple hell level.

Old Post May 3 2014 00:04 #
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Breezeep
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CorSair said:
If you can make Boom map with it, be my guest...

I'm going to try normal Doom Builder 2 and see how it works.

Old Post May 3 2014 00:59 #
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TheMionicDonut
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Breezeep said:
ho boy! a contest! can I join?

It is not really a contest, but you are welcome to join. Check first point for details.


And yes, last day for maps is the 31st

Old Post May 3 2014 01:55 #
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Breezeep
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Well, shit. I was doing some work on my map, and something went wrong when saving the map. Then GZDoom builder crashed and erased all my game configurations. ._.

Old Post May 3 2014 03:05 #
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Breezeep
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*snip*

double post.

Old Post May 3 2014 03:10 #
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Archi
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Breezeep said:
You guys think it is a good Idea to use GZDoom builder?

You only need to copy Boom configuration from DB2 to GZDB.

Old Post May 3 2014 06:55 #
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Breezeep
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...and how can I do that?

Old Post May 3 2014 13:17 #
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Breezeep
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ok, disregard what I said. I found out what was causing the problems on GZDoom builder.

here's what I have so far:


Old Post May 3 2014 13:40 #
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joe-ilya
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Breezeep said:
here's what I have so far:


Looks boring and plain.

I already have difficulties and stuff on my map, and I think it's ready, it's a hard map using only plasma and rockets.(desided to do something fancy, told ya)
Here's the map (make sure to open it with the texture pack)
https://www.mediafire.com/?wtoj451d8hp0vd4

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Old Post May 3 2014 13:51 #
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Shadow Hog
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Breezeep said:
ok, disregard what I said. I found out what was causing the problems on GZDoom builder.

here's what I have so far:

http://i.imgur.com/u8KK4LLl.png
http://i.imgur.com/HiTaQ9Ql.png

First shot looks fine. Second one is rather plain, but I expect you'll be giving it a quick art pass to break up the monotony at some point. Even something as basic as putting SUPPORT3 on the corners would spice it up a bit.

Old Post May 3 2014 16:59 #
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TheMionicDonut
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People should just worry about a playable layout first, criticism on the aesthetics can come later.

Old Post May 3 2014 17:00 #
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Breezeep
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a little more WIP (last post here for today)

Old Post May 3 2014 23:07 #
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