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Impboy4
Junior Member


Posts: 140
Registered: 10-04


I decided to release this separately from my Lunar Republic project because I thought it would be too obvious to add a remake of another mapper's level in my wad. So here it is alone; Paul Corfiatis's level from the very first Death Tormention remade using the Darkening 2 texture pack which this wad requires to run and a port that allows the transfer sky linedef action. Music is also by Paul and is from 2002: A Doom Odyssey. Hopefully Paul would see this and give his opinion as well as others who will download and play it.


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Comparison Shot: The moat which separates the start to the rest of the level.
http://i59.tinypic.com/2gw8d9e.gif

Old Post 06-09-14 07:12 #
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Memfis
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Posts: 5893
Registered: 04-07


You set up the sky transfer incorrectly. You're trying to transfer a texture called RSKY1 but there is no such texture in doom2's or dark2tex's TEXTURE lumps, it's only a patch. That might work in more error-friendly ports like ZDoom but in PrBoom-plus for example you'll see AASHITTY sky.

Also I think you should have actually linked to dark2tex for convenience.

Anyway, cool map there, I like Death Tormention and I like The Darkening 2 so it was neat to see them merging together. I don't like how you made the mountains though, it's just a bunch of fat pillars of various height, looks rather unconvincing\artificial. Here is an example of more interesting mountains I think: http://i.imgur.com/t4DJqAD.png (on the left)

Old Post 06-09-14 08:09 #
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Impboy4
Junior Member


Posts: 140
Registered: 10-04


i see, will upload a fix soon. the rock-face formations can't please everyone; i just made them in my own way and style.

Old Post 06-09-14 08:17 #
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pcorf
Senior Member


Posts: 1406
Registered: 06-05


Made that junky map way back in 1998. It was my first ever map for Doom 1.

Old Post 06-09-14 13:46 #
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