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Velvetic

[WIP] By and Down - needing help - Demo Release

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http://i.imgur.com/aEIqIfR.png?1?5689

Info:
By and Down is a work-in-progress project that is exclusive to the Eternity Engine.

It features one semi-linear gigantic map separated into 9 areas that you will visit once or twice. The soundtrack is going to consist of ambient music for the dark and eerie parts of the map and industrial metal for the parts were there will be more combat involved.

It requires the Community Chest 4 textures that can be found here:
http://www.doomworld.com/idgames/?id=16911

Story:
"You wake up in a underground mining base in the side of a cliff and you don't know who you are. Someone's guarding you, someone think you are quite unique.

You hear the voice of an angel whispering in your ear 'wake up' and you find a guard in front of you."

Areas:

Area 1 - Lesser Known Being (Excavation Site) 100% Done
Area 2 - Eon Blue Apocalypse (Mountain Base) 100% Done
Area 3 - Last Call (Sewer Line) Not started
Area 4 - The Patient (Medical Facility) 5% Done
Area 5 - Angelic Animals (First Cave) Not started
Area 6 - Right In Two (Second Cave) Not started
Area 7 - Approaching (Hellish Portal) Not started
Area 8 - Scarabs (Hell) Not started
Area 9 - End of Time (Final Boss) Not started

Screenshots:

Area 1: (Old ones)
http://imgur.com/a/MAJio#0

Area 2: (Working on it)
http://imgur.com/a/BOZvB#0

Trailer:



Currently i'm needing mappers, people who know acs script and playtesters.

How mapping is going to work:

Each person can make whatever they want, but they have to maintain the consistency and theme of the area they select and the overall feeling of the map.

I'm currently finishing detailing area 2, and when i finish that, i'm going to post here a demo file for playtesters and upload to the people who will make the next area. (Already done)

Some areas will overlap with each other (example is the end of area 4 will be in the beginning of area 2).

Download demo here:
https://www.mediafire.com/?ae8hfxivbto7t7a

Only area 1 and 2 are available in the demo and don't forget the cc4 textures. Also, if you spot any errors or things not working as intended, post here in this thread.

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Kev the Bev said:

Exclusive to the Eternity engine.

Eternity, ETERNITY, FUCKING ETERNITY!!! [/b]

About fucking time we started getting more Eternity maps. Looks good so far, that STBar replacement is fucking wank worthy. I would help in the mapping department, but I don't know a thing about creating portals and utilising the ports features in a way that would show what the engine is truly capable of in comparison to other ports. I am certainly going too be keeping an eye on this one as it is a rarity for a map to be made for this specific engine, which in my opinion is a highly underrated port and we have only skimmed the surface of it. Good luck for this.

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Springy said:

About fucking time we started getting more Eternity maps. Looks good so far, that STBar replacement is fucking wank worthy. I would help in the mapping department, but I don't know a thing about creating portals and utilising the ports features in a way that would show what the engine is truly capable of in comparison to other ports. I am certainly going too be keeping an eye on this one as it is a rarity for a map to be made for this specific engine, which in my opinion is a highly underrated port and we have only skimmed the surface of it. Good luck for this.


Thanks man, all the help is needed in this one. Also, the linked portals feature is kinda easy to make, the instructions in the eternity engine wiki explains it very simple and it works great.

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