TMD Posted March 22, 2015 Jaws In Space said:Name: My furnace is broken and my house is barely above freezing Theme: no 45 or 90 degree angles Music: "Birds" by Jimmy That sure is a 404 0 Share this post Link to post
Surreily Posted March 22, 2015 Name: Circle of Pain/Circle of Blood (whatever sounds best) Build time: 2 hours + 15 minutes testing time Theme: UAC Ultra + Vertical Map Music: TNT MAP31/Intermission 0 Share this post Link to post
Fuzzball Posted March 22, 2015 Map: Spider Mastermind Penis Envy Build Time: 2 Hours Theme: UAC Ultra + (Kinda) Vertical Midi: Drill Crush from Megaman Battle Network 5 Horrah an actual map! 0 Share this post Link to post
TMD Posted March 22, 2015 https://www.dropbox.com/s/9j2kdp9g777av10/TMD-Clock16.wad?dl=0 Suppose I should post my map as well. Mapname: Rock out with your clock out Buildtime: 10 minutes of Alfonzo treatment Music: Mystic Cave/Sanic 2 - King Meteor Themes: Yes 0 Share this post Link to post
4shockblast Posted March 22, 2015 The Gasm Build time: 3 hours Music: From Perdition's Gate Theme: large drop and no 90/45 degree angles. Name by Noisyvelvet. 0 Share this post Link to post
Walter confetti Posted March 22, 2015 Map: Vertical Cavern Nightmare Build Time: 3 hours Theme: Vertical Music: D_TENSE 3 hours and still suck. I'll probably fix this thing tommorow, goodnight. 0 Share this post Link to post
scifista42 Posted March 22, 2015 walter confalonieri said:Map: Vertical Cavern Nightmare Build Time: 3 hours Theme: Vertical Music: D_TENSE 3 hours and still suck. I'll probably fix this thing tommorow, goodnight. The moving floor in the blue key room is bugged pretty horribly. 0 Share this post Link to post
Jimmy Posted March 22, 2015 Name: Tarnsman Backflips Up Mount Kilimanjaro Music: "Hate Machine" by me Theme: No 45 or 90 degree angles Build Time: 3 hours 0 Share this post Link to post
TMD Posted March 22, 2015 Jaws In Space said:updated the link Why is that a .exe D: 0 Share this post Link to post
Pinchy Posted March 22, 2015 Map: Slum On The Cusp Of Half Past A Monkeys Arse Music: "Bumfuzzled" by Jimmy Theme: UAC Ultra, 512 unit drop Build Time: 3 hours Floor/secret fix update - Updated the link since for some reason doom builder saved the latest version without the fixes into the backups which I deleted. 0 Share this post Link to post
Alfonzo Posted March 22, 2015 Name: December Bound Theme: All 3 Music: "Wash" by stewboy Build Time: 3 hours EDIT: Link updated 0 Share this post Link to post
AD_79 Posted March 22, 2015 There's quite a bit of quality stuff here. 0 Share this post Link to post
Capellan Posted March 22, 2015 It's a strong set - I'm always impressed by how much some folks can put together in just 2 hours. No way I can do more than 5 or 6 rooms in that time! 0 Share this post Link to post
Alfonzo Posted March 22, 2015 Updated the link to my map to fix a game-stopping bug. 0 Share this post Link to post
Memfis Posted March 22, 2015 Maybe one day this won't start at 3am in Russia... 0 Share this post Link to post
scifista42 Posted March 22, 2015 TheMionicDonut said:Why is that a .exe D: You must click the small sign "Direct download link", which is the only one link that actually leads to the wad. :|Memfis said:Maybe one day this won't start at 3am in Russia... I'm also hoping for an European afternoon session, so that I don't have to map into the night. 0 Share this post Link to post
Surreily Posted March 22, 2015 Thanks everyone for making my first session enjoyable. I would have stuck around longer, but it was 4:30am here in Scotland. Can't wait for the next one! :D 0 Share this post Link to post
Breezeep Posted March 22, 2015 Here's an updated version of my map: clicky clicky I've fixed a few things up, added some more monsters, ammo and health and also added difficulty settings. 0 Share this post Link to post
4shockblast Posted March 22, 2015 Map had a pretty serious teleporter bug where monsters could teleport to the wrong platform (made max very random). Also fixed a pegging issue: link. 0 Share this post Link to post
Jaws In Space Posted March 22, 2015 There are some really good maps from this session, in my opinion one of the best so far. I hope this trend of mostly good maps continues on for quite some time. Here's a small update to my map, just to make the teleporter work. https://www.dropbox.com/s/c76wfr07dpwc8i2/Assmap.wad?dl=0 I'm glad it was mostly enjoyed. I hope to be part of the next session as well, of course I'll be sure to get my furnace fixed before then so I'm not making my map while it's only 36 degrees in my house. 0 Share this post Link to post
Breezeep Posted March 22, 2015 I just wanted to fix a few things before the compilation is completed. Same Link. 0 Share this post Link to post
Walter confetti Posted March 22, 2015 http://www.mediafire.com/download/losw5wh989cpzqz/abs-vertix.wad Updated version with working stairs, more teleports to the upper section of the cavern, added new details and things, implemented difficulty settings. I forgot to wrote about the new rock textures from the usual cc4 texture pack used here... 0 Share this post Link to post
TMD Posted March 23, 2015 Memfis said:Maybe one day this won't start at 3am in Russia... Russia is like 14 time zones. Where are you relative to GMT? I plan to have the next session in European afternoon. (pending on European presence) On related notes to this project: Did anybody have any preferred sky usage? 0 Share this post Link to post
Walter confetti Posted March 23, 2015 no, i've used the vanilla sky texture... 0 Share this post Link to post
Capellan Posted March 23, 2015 The vanilla Doom 2 'episode 1' sky would be fine for my map. 0 Share this post Link to post
scifista42 Posted March 23, 2015 TheMionicDonut said:Russia is like 14 time zones. Where are you relative to GMT?Memfis's profile says Moscow, which is GMT + 4 hours. 0 Share this post Link to post
Never_Again Posted March 23, 2015 I can help out with proper bug-testing, so there won't be compat screwups like with MAP03 of the previous session. scifista's map Tested with Chocolate Doom + ultratex.wad. Kills/secrets: 100%/0% (no secrets present) No errors. walter's map Tested with Prboom-plus -complevel 9 + cc4-tex.wad. Kills/secrets: 100%/100% WAD has following errors: · Thing 0, Invalid Type 32000 · Linedefs 133, 134, 135, 136 have no action special - sector tag 6 is not required on any of them · Same for Linedef 749 and sector tag 12 · The exit switch got the wrong texture, should be SW1HOT not SW2HOT 0 Share this post Link to post
Memfis Posted March 23, 2015 Thanks for considering a European session!scifista42 said:Memfis's profile says Moscow, which is GMT + 4 hours. No, right now Moscow time is the same as GMT+3. We don't have that daylight saving thing anymore in Russia. 0 Share this post Link to post
Never_Again Posted March 23, 2015 Breezeep's map (bre_abyspe16_fix.wad) Tested with Prboom-plus -complevel 9 + ultratex.wad. Kills/secrets: 100%/0% (no secrets present) No errors. edit: JiS' map (Assmap.wad) Tested with Prboom-plus -complevel 9 Kills/secrets: 93%/100% Errors: 12 unkillable chaingunners trapped in sector 22. It looks like sector 67 is missing tag 7. The way I see it, the idea is grab the blue key, sector 67 is lowered, the chainees come out. 0 Share this post Link to post