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TMD

Abyssal Speedmapping Session 16 - The Ride Never Ends!

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walter confalonieri said:

Map: Vertical Cavern Nightmare
Build Time: 3 hours
Theme: Vertical
Music: D_TENSE

3 hours and still suck. I'll probably fix this thing tommorow, goodnight.

The moving floor in the blue key room is bugged pretty horribly.

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Jaws In Space said:

updated the link


Why is that a .exe D:

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It's a strong set - I'm always impressed by how much some folks can put together in just 2 hours. No way I can do more than 5 or 6 rooms in that time!

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TheMionicDonut said:

Why is that a .exe D:

You must click the small sign "Direct download link", which is the only one link that actually leads to the wad. :|

Memfis said:

Maybe one day this won't start at 3am in Russia...

I'm also hoping for an European afternoon session, so that I don't have to map into the night.

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Thanks everyone for making my first session enjoyable. I would have stuck around longer, but it was 4:30am here in Scotland. Can't wait for the next one! :D

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Here's an updated version of my map: clicky clicky

I've fixed a few things up, added some more monsters, ammo and health and also added difficulty settings.

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Map had a pretty serious teleporter bug where monsters could teleport to the wrong platform (made max very random). Also fixed a pegging issue: link.

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There are some really good maps from this session, in my opinion one of the best so far. I hope this trend of mostly good maps continues on for quite some time.

Here's a small update to my map, just to make the teleporter work. https://www.dropbox.com/s/c76wfr07dpwc8i2/Assmap.wad?dl=0 I'm glad it was mostly enjoyed. I hope to be part of the next session as well, of course I'll be sure to get my furnace fixed before then so I'm not making my map while it's only 36 degrees in my house.

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Memfis said:

Maybe one day this won't start at 3am in Russia...


Russia is like 14 time zones. Where are you relative to GMT?
I plan to have the next session in European afternoon. (pending on European presence)

On related notes to this project: Did anybody have any preferred sky usage?

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TheMionicDonut said:

Russia is like 14 time zones. Where are you relative to GMT?

Memfis's profile says Moscow, which is GMT + 4 hours.

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I can help out with proper bug-testing, so there won't be compat screwups like with MAP03 of the previous session.

scifista's map
Tested with Chocolate Doom + ultratex.wad.
Kills/secrets: 100%/0% (no secrets present)
No errors.

walter's map
Tested with Prboom-plus -complevel 9 + cc4-tex.wad.
Kills/secrets: 100%/100%
WAD has following errors:
· Thing 0, Invalid Type 32000
· Linedefs 133, 134, 135, 136 have no action special - sector tag 6 is not required on any of them
· Same for Linedef 749 and sector tag 12
· The exit switch got the wrong texture, should be SW1HOT not SW2HOT

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Thanks for considering a European session!

scifista42 said:

Memfis's profile says Moscow, which is GMT + 4 hours.

No, right now Moscow time is the same as GMT+3. We don't have that daylight saving thing anymore in Russia.

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Breezeep's map (bre_abyspe16_fix.wad)
Tested with Prboom-plus -complevel 9 + ultratex.wad.
Kills/secrets: 100%/0% (no secrets present)
No errors.

edit:
JiS' map (Assmap.wad)
Tested with Prboom-plus -complevel 9
Kills/secrets: 93%/100%
Errors: 12 unkillable chaingunners trapped in sector 22. It looks like sector 67 is missing tag 7. The way I see it, the idea is grab the blue key, sector 67 is lowered, the chainees come out.

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