Flesh420 Posted April 5, 2015 Layout, bottom right (square acid room) room is about to undergo drastic change. Nothing is totally finished. Haven't even started to mess with big shit on left. Texturing not finished, just figuring out what I want. Texturing going to change, with possible architectural changes. 0 Share this post Link to post
FireFish Posted April 5, 2015 I do not know why the map looks familiar, but the second screen-shot looks great ! The map overview looks interesting too, and everything is moody and on theme, while ignoring the third W.I.P. screen-shot. :) Everybody is taking his or her time as it should be for this wad. It is something somebody chooses to do, or quits doing. I even try to avoid the act of bumping this thread, lol. Du Mhan Yhu said:@FireFish; I'm making progress all I have left is implementing difficulty. Nice ! take your time. 0 Share this post Link to post
Avoozl Posted April 5, 2015 So it's called bloody rust and yet all I see in the screenshots is rust but no blood. 0 Share this post Link to post
Vorpal Posted April 5, 2015 To Kill a Mockinbird didn't have any mockingbirds, I'm going to write Harper Lee an angry letter. 0 Share this post Link to post
40oz Posted April 5, 2015 There are bloody monster corpses in my shots. 0 Share this post Link to post
AD_79 Posted April 6, 2015 WIP layout shit Because I love small maps. This was meant for another project at first, but it wasn't really meeting the criteria for that so I converted it. EDIT: couple in-game shots: 0 Share this post Link to post
scifista42 Posted April 6, 2015 @AD_79: Looks good. I think MODWALL stands out as slightly ugly compared to the rest of the scene (although not that badly), and I'd definitely replace that SUPPORT3 up inside the ceiling window. 0 Share this post Link to post
AD_79 Posted April 6, 2015 scifista42 said:@AD_79: Looks good. I think MODWALL stands out as slightly ugly compared to the rest of the scene (although not that badly), and I'd definitely replace that SUPPORT3 up inside the ceiling window. Yeah, I forgot to change the support3 up there before i took those screenshots. I'm probably going to keep the modwall though (at least most of it), I kinda like it. 0 Share this post Link to post
FireFish Posted April 6, 2015 looks great, both Du Mhan Yhu and AD_79. 0 Share this post Link to post
Du Mhan Yhu Posted April 8, 2015 Hopefully it fits the wad. link removed Was a map I made years ago, lost and had to rebuild some areas and remove cc4 textures. Might need adjustments, all difficulty/multiplayer starts are implemented. Spoiler 0 Share this post Link to post
Breezeep Posted April 8, 2015 Looks nice, AD and Du Mhan Yhu. I'm jealous about making a working layout and do the detailing stuff later. 0 Share this post Link to post
FireFish Posted April 9, 2015 Du Mhan Yhu said:Hopefully it fits the wad. https://www.mediafire.com/?gd1apfuqqifz3ho Was a map I made years ago, lost and had to rebuild some areas and remove cc4 textures. Might need adjustments, all difficulty/multiplayer starts are implemented. I certainly looks ok, but i am currently struggling my my trough the bare start of the map, lol. 0 Share this post Link to post
scifista42 Posted April 9, 2015 Du Mhan Yhu, I think your map isn't OK. Here is my FDA recorded with -complevel 2 (vanilla combatibility), I've encountered illusio pits in nukage that never raised, and I've ended up stuck inside the plasmagun room. I also didn't like the start position, looking into a wall and away from the active monsters. Also the cage with archviles, they were skippable way too easily, specially for their "high rank" in the bestiary. 0 Share this post Link to post
Du Mhan Yhu Posted April 9, 2015 I'll address the bare start and rework the viles and other issues. Edit:I forgot to move player 1 back to spawn, testing.... I'll have a fix soon. 0 Share this post Link to post
FireFish Posted April 15, 2015 Does anybody have a layout to post, or anything to mention ? this is a chill and take your time hobby thing but it feels kind of dead now. 0 Share this post Link to post
Vorpal Posted April 15, 2015 I've had a couple false starts that I've scrapped, finally on to something I like, but yeah going hella slow. 0 Share this post Link to post
Du Mhan Yhu Posted April 15, 2015 I'm slowly making progress, being in the Army takes much of my time though. I'll have a finished/polished map in the coming days. 0 Share this post Link to post
FireFish Posted April 15, 2015 No problem Vorpal and DU MHAN YHU, i just wanted to see a sign of life to know if this thing was still brewing. :) Now, shake that booty, and lets all fly. *cough* 0 Share this post Link to post
Flesh420 Posted April 16, 2015 Progress: Finishing rooms and fixing stuff. Game-play is not final, probably heavy change after a few days, and probably tweaked after Map02 springs up. DM and Coop capable. Alpha: https://www.dropbox.com/s/7j6q3zq3k5kxdr9/Map03.wad?dl=0 0 Share this post Link to post
FireFish Posted April 16, 2015 because it is an alpha and i barely pm - SPOILERS for the alpha map03; played it until i died 2 times when the rev's appear, the monsters teleport in, the chaingunners where behind the corner, and whatnot. The level itself looked nice up to the point i have seen, rusty base with an environment around it, nukage, lighting, etc. 1 - the starting location ; you can run over to the borders on the left and right, so i could see a wrong flat on the small crate its top. The stairs on that same starting location visually look nice. :) But in the corners towards the platform the player wants to stick to that spot so it jitters when the player tries to unstick / collision detection. the stairs have a hole behind them between the starting location platform and the steps. 0 Share this post Link to post
Flesh420 Posted April 16, 2015 Thanks for feedback. Yea that area's unfinished, and I forgot to warn that maybe play it on easier difficulties until gameplay is finished, the two revs ambush is a bit brutal at the moment. Along with a few other parts. 0 Share this post Link to post
FireFish Posted April 17, 2015 No problem, chill and do whenever you want lol. no pressure, if people want pressure then they need to do this as a living for a company. Whooooot ! 2600+ views. 0 Share this post Link to post
FireFish Posted April 24, 2015 I would kindly like to ask for some information about any type of progress made by mappers with a slot but no additional posts in this topic. Flesh 420, Du Mhan Yhu, AD_79 , you all have a bussy life and have shown something to go on so please ignore this. DoomKid, Superluigieth1, walter confalonieri, General Rainbow Bacon, if any of you are still interested kindly show a sign of life (not maps, take your time.) this way i could at least know if any slot needs to be changed. 0 Share this post Link to post
Vorpal Posted April 24, 2015 Sign of life http://i.imgur.com/O9oGaBl.png I really only get about 15 useful minutes a day on mapping lately, mainly for (lack of) focus. I'm serious about carrying on with this, I'm thinking/planning stuff for it every day, life will eventually get less chaotic at some point I'm sure and I'll be poised to speed things up. edit: I'm shooting for vanilla for now, btw, to keep things from spiraling into complexity. 0 Share this post Link to post
FireFish Posted April 24, 2015 i just noticed the fact that i forgot to mention you. :p Well, thanks for the sign of life. 0 Share this post Link to post
Flesh420 Posted April 24, 2015 Here's map03. Misaligned textures abundant, but allot aligned too. Probably beta, game-play finished but will be tweaked for progression after map02 is posted. DM and Coop compatible, all difficulties implemented for pistol start and UV designed challenging, hopefully, but not stupid hard or slaughterfestish. Only small (and test) fixes here and there, a few tweaks, and it'll be 100% done. I kinda feel it's not "rusty" enough, it was inspired by D3 though. And I still need to fix your first finds, FireFish, but gameplay is ready for testing. Beta2: https://www.dropbox.com/s/7j6q3zq3k5kxdr9/Map03.wad?dl=0 0 Share this post Link to post
Flesh420 Posted April 28, 2015 Final version ready for testing: https://www.dropbox.com/s/7j6q3zq3k5kxdr9/Map03.wad?dl=0 0 Share this post Link to post
FireFish Posted May 3, 2015 Oops, this slipped my mind after the system on my PC crashed / corruption on the file system. I will play it soon and update the wad. 0 Share this post Link to post