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invictius

What are some zdoom effects that are rarely used, & which wads have you seen them in?

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I was thinking of this while playing a couple of train levels. They don't seem to be used a whole lot, nor are voxels, or portals (where you're able to see the actual destination from the origin side).

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I've used a ton of vertical portals in my DMP2012 map, The Space Base, in order to make it look right.

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Not sure if this is Zdoom specific, but I've never played a proper wad with room-over-room buildings.

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I'm watching this thread because I'm actually pretty uneducated about the good things about zdoom, not including good things that are good for zdoom users and viewed as bad elsewhere.

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I noticed that polyobjects aren't used quite as much as they could be, it's mostly for doors and spinny things in the background.

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