Team Future has a new Giger-esque in the works
Now I don't have any experience in doing maps myself (actually I feel a bit bad about complaining when I probably can't do any better myself),
Ah, don't worry - it took ME 6 months to get my head round it. That was back in 1995-6, and i only started again six months ago.
it was more map04 and map05 that annoyed me in regards to harmful areas (perhaps also a little bit in map03 just outside that large, wooden building where you find the blue key, but I can live with that).
I thought it would be cool to add a 'moat' of sorts around the fortress... if i'd had done that now, in fact, i would have joined it completely (i've been fiddling manually with sector references), but i threw it in as a decorative afterthought. It never really caused any problems when either of us playtested it...
However, the map04 music is still a bit, errm, loud.
We wanted a fast, tense track, so we found 'I, Zombie' by White Zombie cuz it was just that. I think you'll like the music for maps 07, 08 and 09. 07 (Ripe with Decay, NiN) is an atmospheric instrumental with really eerie rythms and a sense of forboding. 08 (A Warm Place, NiN) is another instrumental which is more haunting than anything else, and again gives an atmosphere of eerieness. As for map09, we chose 'Tier' by Rammstien, another fast, rythm-heavy midi track... however, it's not as constant and 'in your face' as the map04 midi, so you may very well prefer it. I guess we'll see eh?
Btw, the blood pools at the start of map04 have been replaced with non-harmful water, and the general light level around the map has been raised by about 30 - it's much brighter, but still atmospheric. Likewise, i've brightened map05 too, tho i couldn't really see any way of reducing the damaging lava without changing it to something else and, in essence, changing the feel of the level (it's supposed to be a mine, you know?).
Anyway, cheers once more for the criticism!
I Love the Dead. Frequently.
Last edited by Spike on 06-12-02 at 20:46