Spike
Team Future has a new Giger-esque in the works

Posts: 2565
Registered: 04-02 |
Heh - no, stop, my ego's cracking the walls!
We've taken a little break from the WADs, but rest assured, work on 'Mount Olympus' and 'Toxicity' (maps 11 and 13 respectively) will be starting this week. This time round, we'll only be pre-releasing a 2-map 'demo' on the website until it's done.
There'll be a lot of XGdata line/sector creation going on too. I've perfected one with a moving (flowing) river that carries you along with it, and i'm working on glowing red sectors with ambient 'alarm' sounds (should be good for emergency scenes). The only downside to this is that, as we have to create brand new sector types (and ID numbers for them), the maps will probably crash under any other port, as it won't recognise the new sector IDs.
KK - can you not invest 20-30 quid/dollars in a 32mb 3dcard? I'm only running a 12mb Voodoo2 myself...
Biffy - yep, you can turn autoaim off. It's on the options menu.
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I Love the Dead. Frequently.
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