Tarkus: I tried to consider gameplay with the poison chambers, but I'm more used to dealing with the single player ideas, so I guess I'll get rid of the poison effects and such, which I guess makes sense. If Legacy's hardware transparency worked, it would make things a little easier, but I guess that's the limit of dealing with it. I do have very little experience with Deathmatching period, this started as just something to play around with in Legacy, then I decided to make it into a level. This is an experiment, mind you, that's why it's here.
As for the fruitti, it isn't there in hardware mode and is in Software, so I'm at a loss as to how on earth to repair it. One other thing I've found problematic is that Legacy uses this bloody Texture Auto-Fill, so when I get rid of the texture for the water, guess what it does...it puts the first texture it finds in the list in there. It sucks! lol
999cop: Read above. As for the beams, that wasn't originally what I planned, and they'll probably go away once I take the time to catch on to Fragglescript. See, you can't place objects on the higher levels unless either they have a real floor below them, ie not 3D, or you use Fragglescripting and Dehacked to place them there. It truly sucks. I don't like the bars either.
fodders: Comments are fine, it's just that, "God it's not very good," doesn't tell me anything about what's not good and what to change. I don't mind it, it's just not very useful.
Thanks for the thoughts,
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