Biffy
Forum Regular

Posts: 894
Registered: 02-01 |
I think the answer is yes to converting the sprites palette. When I use Wintex to copy and paste the sprites from heretic.wad to my zdoom wad, they don't look right. So, at the same time as pasting the sprites (to get the names inserted) I write each sprite to a .bmp file also. Wintex will do this in a rapid fashion when a group of sprite entries is selected. Then, using wintex on my zdoom wad, I select the sprite names I've pasted there and use the "load entry from file" feature. Wintex will also do that in "group" fashion, just one strike of the enter key for each selected entry. As the .bmp files are imported, Wintex apparently corrects the palette. Everything is 100% correct at that point.
What's needed to have heretic enemies in a zdoom wad is to have the sprites, sounds, and appropriate entries in the sndinfo lump. Here's a paste of the part of my sndinfo which contains heretic ememy and weapon information:
$ifdoom
world/watersplash dssplash
world/sludgegloop dsploosh
world/lavasizzle dslvsiz
world/drip dsdrip
world/hotsiz dshtsiz
chicken/sight chicpai
chicken/attack chicatk
chicken/peck1 chicpk1
chicken/peck2 chicpk2
chicken/peck3 chicpk3
chicken/pain chicpai
chicken/death chicdth
chicken/active chicact
$random chicken/peck { chicken/peck1 chicken/peck2 chicken/peck3 }
beast/sight bstsit
beast/attack bstatk
beast/pain bstpai
beast/death bstdth
beast/active bstact
minotaur/sight minsit
minotaur/melee stfhit
minotaur/attack1 minat1
minotaur/attack2 minat2
minotaur/attack3 minat3
minotaur/pain minpai
minotaur/death mindth
minotaur/active minact
minotaur/fx2hit phohit
minotaur/fx3hit phohit
head/attack3 hedat3
weapons/maceshoot lobsht
weapons/macebounce bounce
weapons/macehit lobhit
weapons/macestop pstop
weapons/maceexplode phohit
weapons/hornrodshoot hrnsht
weapons/hornrodhit hrnhit
weapons/hornrodpowshoot hrnpow
weapons/hornrodpowhit ramphit
world/podexplode podexp
world/podgrow newpod
misc/rain ramrain
$limit weapons/gauntletson 0
$limit weapons/gauntletshit 0
$limit weapons/gauntletspowhit 0
$limit weapons/gauntletsactivate 0
$limit weapons/gauntletsuse 0
$limit weapons/maceexplode 0
$limit weapons/phoenixhit 0
$limit weapons/phoenixpowshoot 1
$limit world/podexplode 0
$limit world/podgrow 0
$limit weapons/hornrodshoot 0
$limit weapons/hornrodhit 0
$limit weapons/maceshoot 0
Edit:
Oops, left out a very important part! How to get the Heretic monsters in the wad....you need to use the "spawnspot" command, I do it in a script, not sure if it can be done as a "special" for a thing.
Same for Heretic weapons and ammo. Frankly, Doom2 weapons are superior IMO but the Heretic weapons can be quite entertaining.
Last edited by Biffy on 06-22-02 at 16:24
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