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GooberMan
Scripting Nut


Posts: 1170
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It might not make this week's /newstuff :/

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Old Post 07-06-02 15:33 #
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GooberMan
Scripting Nut


Posts: 1170
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Here's some new stats for you though:

Sectors: 2943
Verticies: 11066
Linedefs: 13582
Sidedefs: 23026

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Old Post 07-06-02 15:38 #
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oblivion
Loser


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GooberMan said:
Here's some new stats for you though:

Sectors: 2943
Verticies: 11066
Linedefs: 13582
Sidedefs: 23026



how's your blockmap doing? or does zdoom have support for larger blockmaps?

Old Post 07-06-02 16:26 #
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Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


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NiGHTMARE said:
Or just an incredibly detailed one.
Regardless, one that will most likely be amazingly slow on my comp :(

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Old Post 07-06-02 22:54 #
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GooberMan
Scripting Nut


Posts: 1170
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Don't quote me on this, but IIRC ZDoom can generate it's own blockmap if it doesn't find one in a WAD, so I'd say there's a good chance it supports larger blockmaps than the norm.

Archvile64 said:
Regardless, one that will most likely be amazingly slow on my comp :(
It takes ZDoom at least 10-15 seconds to load the map up, but otherwise it runs alright. It'd be a bitch if you die and need to reload all the time though.

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Old Post 07-07-02 11:32 #
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