Astewart41
Loser
Posts: 110
Registered: 04-01 |
Me, Todd Hollenshead, and John Carmack discussed the copyright issue, and they do NOT want us to use the Doom2 copyright materials, however, the project is going on, just that it's not Doom2 and Doom2 textures will not be used.
Here is a transcript of the emails I wrote, and the replies.
(Me)At 10:47 PM 7/5/2002 +0000, you wrote:
Greetings!
My name is Andrew Stewart, I have to admit I'm an id fanatic, so as a tribute to the GREAT contributions you guys at id have made to the gaming community, I have contemplated a new project entitled "Doom2K2 - A Tribute" which is a total conversion for Half-Life of Doom2. The question I have for you two, is may I have your permission to use your copyrighted material for this project? The copyrighted materials in question are textures, levels, and monster likenesses (By likenesses I mean 3 Dimensional Half-Life format .mdl's).
(John Carmack)
Media that you are creating by hand, like levels and monster models, are probably ok, but textures and sounds that are just converted are probably not. Ask Todd <Email Address removed> if you want an official legal ruling.
In the past, we have had to tell people no on these things even between our own titles, and moving any media to half-life is probably worse. I would recommend that you chose a less touchy project to undertake.
I really dislike having to discuss intellectual property issues, because I don't necessarily agree with the stances we are strongly encouraged to take.
John Carmack
(Me - same email forwarded to Todd Hollenshead)
Greetings!
My name is Andrew Stewart, I have to admit I'm an id fanatic, so as a tribute to the GREAT contributions you guys at id have made to the gaming community, I have contemplated a new project entitled "Doom2K2 - A Tribute" which is a total conversion for Half-Life of Doom2. The question I have for you two, is may I have your permission to use your copyrighted material for this project? The copyrighted materials in question are textures, levels, and monster likenesses (By likenesses I mean 3 Dimensional Half-Life format .mdl's).
(Todd Hollenshead)
We wouldn't grant that sort of permission for a number of reasons related to copyright and trademark concerns. But even if all of those issues could be addressed, we're still not interested in seeing DOOM II created inside another game. We like DOOM II the way it is.
tsh
-- Well there you have it folks, but the mod isn't dead yet. The mod will just not be using proprietary INTELLECTUAL id property, however, this mod is still dedicated to id. I love those guys. I'll keep you people updated on the going on of this project.
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