Hellbent
Forum Bellend

Posts: 4379
Registered: 06-00 |
That was a very insightful post, Maonth, and extremely useful for someone that has an image of the room/area in his or her mind. However, mapper's block seems to occur mainly when people run out of ideas (hence don't have those images in their minds).
And to this I reply:
I noticed recently that the way I get inspiration to make maps (and thus to beat mappers block) is to write down a meaningless description of something that might occur in doom. The way I discovered this was whenever someone would tell me a description of an idea they had, it would spark ideas in my mind that did or didn't have anything to do with what the person was describing. Reading (and writing I suppose) sparks the imagination. If you write about a doom scene, it's going to spark your imagination - you are going to imagine architecture, lighting, atmosphere etc. For me, I usually don't end up mapping what I had written down to help inspire me. But, nonetheless, I get an idea for what to make next.
Sometimes all I have to write is some basic concepts or key phrases: dungeoun with a passageway leading out, prison cells hidden in darkness, catwalks, stairwell, [right now all sorts of cool architectural atmospheres are sparking in my head] a platform with stairs going up one side interspresed with two pillars.
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What if software archaeologists unearthed levels from the original DooM 1 that had somehow been lost and never made it into the original release of DooM? Project Doom the way id did explores what those levels might look like.
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