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BlackFish
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does anybody know what the complete list of monsters the icon of sin spawns?

Old Post 07-08-02 20:38 #
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ReX
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RailGunner said:
does anybody know what the complete list of monsters the icon of sin spawns?
Pretty much every enemy except the Spider Demon, the Cyber Demon, and the SS guy. I think.

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Old Post 07-08-02 20:55 #
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m0l0t0v
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Does it spawn Lost souls? I never saw it do that...

I doesn`t spawn zombies either (zombie-man, shotgun-guy and chaingunner). Nor commander keens (duuuh!)

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Old Post 07-08-02 21:08 #
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oblivion
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boom 2.02, p_enemy.c, line 1760

code:
// Probability distribution (kind of :), decreasing likelihood. if ( r<50 ) type = MT_TROOP; else if (r<90) type = MT_SERGEANT; else if (r<120) type = MT_SHADOWS; else if (r<130) type = MT_PAIN; else if (r<160) type = MT_HEAD; else if (r<162) type = MT_VILE; else if (r<172) type = MT_UNDEAD; else if (r<192) type = MT_BABY; else if (r<222) type = MT_FATSO; else if (r<246) type = MT_KNIGHT; else type = MT_BRUISER;

Old Post 07-08-02 21:16 #
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BlackFish
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what's a bruiser?

Old Post 07-08-02 22:42 #
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oblivion
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RailGunner said:
what's a bruiser?


baron

Old Post 07-08-02 22:46 #
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Little Faith
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It doesn't spawn any of the former humans either.

I think I remember that once a long time ago saw an Icon of Sin spawn a spider mastermind but I guess it wass a pre 1.9 version of Doom2 I were playing.

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Old Post 07-08-02 23:05 #
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VolteFace
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I used v1.7a for a looong time (it's what comes with my CD), and I
never ever saw an SM get spawned... it was probably just an Arachnotron,
or you had some screwed up Dehacked patch on that you didn't realize
was on.

Old Post 07-08-02 23:39 #
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fraggle
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Just to clarify what each of the names means in the post above:

code:
// Probability distribution (kind of :), decreasing likelihood. if ( r<50 ) type = MT_TROOP; // imp else if (r<90) type = MT_SERGEANT; // demon else if (r<120) type = MT_SHADOWS; // spectre else if (r<130) type = MT_PAIN; // pain elemental else if (r<160) type = MT_HEAD; // cacodemon else if (r<162) type = MT_VILE; // archvile else if (r<172) type = MT_UNDEAD; // revenant else if (r<192) type = MT_BABY; // arachnotron else if (r<222) type = MT_FATSO; // mancubus else if (r<246) type = MT_KNIGHT; // hellknight else type = MT_BRUISER; // baron of hell

Old Post 07-08-02 23:54 #
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hypr
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it be cool if we could make sin spawn every enemie in the game even the ss guys

imp, demon , spector, archenitron , pain elemental cadcodemon , baron , hell knight , revanant , mancubus , arch-vile

Old Post 07-08-02 23:57 #
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oblivion
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hypr said:
it be cool if we could make sin spawn every enemie in the game even the ss guys



the code is right above you :)

Old Post 07-09-02 00:16 #
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oblivion
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fraggle said:
Just to clarify what each of the names means in the post above:

code:
// Probability distribution (kind of :), decreasing likelihood. if ( r<50 ) type = MT_TROOP; // imp else if (r<90) type = MT_SERGEANT; // demon else if (r<120) type = MT_SHADOWS; // spectre else if (r<130) type = MT_PAIN; // pain elemental else if (r<160) type = MT_HEAD; // cacodemon else if (r<162) type = MT_VILE; // archvile else if (r<172) type = MT_UNDEAD; // revenant else if (r<192) type = MT_BABY; // arachnotron else if (r<222) type = MT_FATSO; // mancubus else if (r<246) type = MT_KNIGHT; // hellknight else type = MT_BRUISER; // baron of hell



thanks, i probably should have done that :)

Old Post 07-09-02 00:18 #
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VolteFace
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Make the boss shooter shoot other boss shooters. :D That'd cause
pandemonium.

Old Post 07-09-02 01:07 #
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Enjay
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And for those that don't know (and I guess most of you will), I think "Bruiser" meaning Baron refers to the original working names for the Boss barons at the end of Ep 1 being the Bruiser Brothers (from the Doom Bible). Look at other things, like their sound lump names for more reference to this.

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Old Post 07-09-02 01:37 #
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Little Faith
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The original working name of the im was "demon trooper". Therefore the imp sprites all start with TROO

The original working name of the demon was "demon sargeant". Therefore the demon sprites all start with SARG

The working title of the former humans were "possesed marines", hence POSS, and SPOS

The working title of the baron of hell was "bruiser". It was a boss monster (In E1) and therefore it's sprites all start with BOSS.

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Old Post 07-09-02 13:12 #
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ReX
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Wondered where the sprite nomenclature came from. Thanks for the info, Li'l Faith.

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Old Post 07-09-02 14:50 #
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