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Hellbent
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On map 27 of GreenWar.wad (FlowForm.wad) there is a very interesting bug. If you open up the map in an editor you will see at the bottom left of the map a long rectangle outside of the map. It is there because the wall that it is running alongside of behaves as though it is not impassible. Not the entire lindef, only about 1/2 or less of the linedef is passable! I have no idea why. If anyone could come up with possible reasons, that would just be swell, because it has really stumped me. In all the years I have been using Deep97 and now DeepSea I have never run into a glitch in my map I couldn't debug.

The linedef of interest is #359 in FlowForm.wad and GreenWar.wad

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What if software archaeologists unearthed levels from the original DooM 1 that had somehow been lost and never made it into the original release of DooM? Project Doom the way id did explores what those levels might look like.

Old Post Jul 11 2002 00:15 #
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VolteFace
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OK, I warn you, this is a long, complicated method, not for the faint
of heart. Abandon hope ye who enter here.


Step 1: Build nodes with BSP.EXE
Step 2: Play map

Old Post Jul 11 2002 00:39 #
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Hellbent
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Baaaa goes the llama.

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What if software archaeologists unearthed levels from the original DooM 1 that had somehow been lost and never made it into the original release of DooM? Project Doom the way id did explores what those levels might look like.

Old Post Jul 11 2002 21:20 #
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Hellbent
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I use DeepSea. It has BSP built in. Every time I change the map it rebuilds the nodes.... Strange unsolvable mystery.

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What if software archaeologists unearthed levels from the original DooM 1 that had somehow been lost and never made it into the original release of DooM? Project Doom the way id did explores what those levels might look like.

Old Post Jul 13 2002 06:03 #
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The Ultimate DooMer
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So does WadAuthor....

Old Post Jul 13 2002 23:00 #
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esayeek
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Hellbent said:
I use DeepSea. It has BSP built in. Every time I change the map it rebuilds the nodes.... Strange unsolvable mystery.

deep uses deepbsp, its own nodebuilder. i reccomend trying zennode, warm, or bsp, as all three can give satisfactory results, but occasionally choke up.

Old Post Jul 14 2002 00:51 #
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Hellbent
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Cyclops fish? What will they come up with next.

I like mine: http://schmolze.com/~jacobi/fish9.bmp - right click on it and choose "Save Target As..."

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What if software archaeologists unearthed levels from the original DooM 1 that had somehow been lost and never made it into the original release of DooM? Project Doom the way id did explores what those levels might look like.

Old Post Jul 14 2002 03:56 #
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BlackFish
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fish with guns!

Old Post Jul 14 2002 04:03 #
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fraggle
Filled with the code of Doom


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Hellbent said:
Cyclops fish? What will they come up with next.

I made that ages ago.

Old Post Jul 14 2002 04:05 #
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