leileilol
dork stalker

Posts: 2726
Registered: 06-04 |
The maps can be read by any Doom map editor indeed, and i've cheated the .gen (files that are spawn generator placements) and cracked alot of the unused item/thingid's not used by the game, such as a deer tha tturns into meat (food item!) when you kill it. I'll post the thing id file if anyone's interested, it could be useful for some mapeditor authors and such :)
EDIT: i'll post it anyway
And yes, it IS the Doom engine, it probably was either secretly licensed or illegally licensed (like Legend of the Seven Paladins/Rock n' Shaolin). I've known this from 97 :P because the flying blood, corpses and such slide just like Doom, and also the projectiles and general physics
Oh and el zee, there's red dragons at the end of the game and a big (and yes killable) amethyst dragon in the quest second to the last one.
Also missing from Amulets & Armor was some multi-user housing system in addition for the guild when played in multi play. Also, there's a TON of unused sounds in the sounds.res, such as the pain sounds for all the voices in the game, including that Randy Savage-ish sailor going "Yiiiiit!".
I should probably make up an Amulets & Armor resource page for such :P
Last edited by leileilol on 11-13-04 at 17:09
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