Darkhaven
Banned

Posts: 1127
Registered: 07-04 |
Just a list of entry types that may be good for the next release of XWE that may help out some...
code:
SOURCE-PORT SPECIFIC
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SNDSEQ = ZDOOMSOUNDS or SOUNDSEQUENCE
***LIB = SCRIPTLIBRARY or LIBRARY
DECORATE = DECORATELUMP or ZDOOMTHINGS
Rise of the Triad SPECIFIC
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entries between WALLSTRT and WALLSTOP = ROTTWALL
entries between GUNSTART and GUNSTOP = GUNSPRITE or ROTTSPRITE or SPRITE
entries between ANIMSTRT and ANIMSTOP = ROTTANIM or ROTTANIMATION or ANIMATION
entries between EXITSTRT and EXITSTOP = EXITWALL or EXIT or ROTTEXIT or ROTTEXITWALL or ROTTWALL
entries between ELEVSTRT and ELEVSTOP = ROTTELEVATOR or ELEVATOR or ROTTWALL or ELEVWALL
entries between DOORSTRT and DOORSTOP = ROTTDOOR or DOORWALL or DOOR or ROTTWALL
entries between SIDESTRT and SIDESTOP = ROTTSIDEWALL or ROTTSIDE or SIDEWALL or SIDEPIC or SIDE
entries between MASKSTRT and MASKSTOP = MASKWALL or ROTTMASKED or MASKEDPIC or MASKEDWALL or MASKED or MASK
entries between UPDNSTRT and UPDNSTOP = ROTTFLOOR or ROTTFLRCL or ROTTFLAT or ROTTUPDN or UPDNPIC or UPDNFLAT or UPDN or FLRCLPIC or FLRCLFLAT or FLRCL
entries between SKYSTART and SKYSTOP = ROTTSKY or SKY or SKYPIC or SKYGFX or ROTTSKYPIC or ROTTSKYGFX
So, as you can tell, it's mostly ROTT-specific stuff I'm suggesting, since XWE does support ROTT, it might as well do it better than any other WAD editor, like it always does.
And when I say, "X or Y or Z," it means that if you do decide to slap this stuff in the XWE code, use any comment you feel is best.
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