Csabo
Moderator
Posts: 541
Registered: 02-02 |
This was a real bug. The problem was that XWE first internally converted the bitmap so that it's mapped to the current palette, and it used 247 as a hardcoded value to represent transparency. I rewrote this part, and The Ultimate Doomer is testing it now, hopefully it will work.
I also found further bugs with tall patch importing, fixed them all, so now it should be 100% perfect. While I was at it, I sped up the image import process, on my machine importing three 640x480 transparent bitmaps went down from 15 seconds to 9 seconds.
I'll try to put in a few more things (make your requests now) and then release it.
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