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insertwackynamehere
The Chewbacca defense gone nightmare


Posts: 3233
Registered: 03-03


I created a fairly highres png in The Gimp (it was an abstract sky texture), which used a lot of light blue, but when I imported it into my wad (zdoom in hexen format) it was converted to grayscale. I'm using 1.15. I know light blue is interpreted as the alpha layer for XWE but is there any way to fix this? Thanks!

Old Post 02-13-05 17:38 #
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Csabo
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Posts: 541
Registered: 02-02


If you just import the image, XWE will convert it to Doom format, and that requires mapping the colors to the Doom palette. I guess you want to keep the image in PNG format, since ZDooM supports those. Grab the latest beta (find the link a few threads below), that has a new option right below Load called Load as Raw. This will load any file and keep it as is - so there will be no conversion.

I'm also planning on adding a little option which will be turned on by default that will "Always load PNG files as Raw".

Old Post 02-13-05 19:40 #
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insertwackynamehere
The Chewbacca defense gone nightmare


Posts: 3233
Registered: 03-03


Thanks :D
EDIT: I cant get it to be added to the PNAME/TEXTURE1 lists :(

EDIT: Nevermind, manually added it

Last edited by insertwackynamehere on 02-15-05 at 00:27

Old Post 02-14-05 21:56 #
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