WildWeasel
Resident Castlevania Super-Fanboy

Posts: 2650
Registered: 07-03 |
As of this moment I've been ripping the weapons from Future Shock by means of DOSbox screenshots - but unfortunately, this method is cumbersome and unreliable for the animations (for some unknown reason, it tends to cut parts of the weapon graphics off and I don't know why). It is for this reason that I request that support be added for either Future Shock or its pseudo-sequel SkyNET (they're the same engine, but SkyNET has high-res graphics which may be in a different format - I haven't looked into it much).
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