el zee Posted June 13, 2005 Do you think you could get XWE to read the sprites from amulets and armor? They seem to be stored in a file within PICS.RES called OBJS.RES If I export OBJS.RES could you make XWE able to read the sprites? 0 Share this post Link to post
robindegen Posted June 13, 2005 i think he needs filetype/structures for that. What's the header of the file, how are "lumps" stored? How much bytes is one lump, how much bytes is the header? What information is stored in the header? And what datatypes belong to that info (string, int, long, etc.). Exported files wont help much. 0 Share this post Link to post
Csabo Posted June 13, 2005 El zee, love your persistence. This is the third time you're asking for it (http://www.doomworld.com/vb/showthread.php?s=&threadid=31356&highlight=sprites+in+amulets+armor#post528052, http://www.doomworld.com/vb/showthread.php?s=&threadid=29384&highlight=Amulets+Armor#post494286). The sprites are in some weird format which does not lend itself to easy reverse engineering. The reason the textures were so easy is because they are basically flat files. When I added support I think I mentioned that you guys should assume that I can just add support for any game or format. 0 Share this post Link to post
robindegen Posted June 13, 2005 well in that case, i've been looking to export the music from a game called "Shivers". ideas? ^_^ 0 Share this post Link to post
Csabo Posted June 21, 2005 Shivers? Never heard of it, can't find it on 3dgamers.org. Do you have a link to a demo download? 0 Share this post Link to post