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Xanthier
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Use Doom E3's sky on Doommap01?

thanks in advance.

Old Post Sep 7 2005 23:11 #
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Graf Zahl
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If you use a source port that doesn't support sky definitions per map: Extract SKY3 from DOOM.WAD and put it into your WAD as RSKY1 (or SKY1 if it is for Doom1.)

If it does (like ZDoom): Use the appropriate means.

Old Post Sep 7 2005 23:50 #
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Xanthier
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Graf Zahl said:
If you use a source port that doesn't support sky definitions per map: Extract SKY3 from DOOM.WAD and put it into your WAD as RSKY1 (or SKY1 if it is for Doom1.)

If it does (like ZDoom): Use the appropriate means.

I use ZDoom, what are the appropriate means?

Old Post Sep 8 2005 00:09 #
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Graf Zahl
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The MAPINFO lump. You may probably need this for other stuff as well.

http://www.zdoom.org/wiki/index.php?title=MAPINFO

Old Post Sep 8 2005 00:34 #
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Xanthier
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thanks

I found this there, I can still edit MAPINFO using XWE though, right?

"// If there was a MAPINFO for Doom 2, this is what it
// would look like. ZDoom actually contains this information
// inside the executable."

Last edited by Xanthier on Sep 8 2005 at 21:07

Old Post Sep 8 2005 18:25 #
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Csabo
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Yes you can. If you have CodeMax 2 installed, it will be even syntax highlighted.

Old Post Sep 9 2005 01:38 #
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Xanthier
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when I opened doom2.wad with XWE I used the sort function in the all category, show only -> MAPINFO (from the list)but nothing came up. 0 results, like there was no MAPINFO file. Little help?

do I need to be looking at Zdoom and not doom2?

Last edited by Xanthier on Sep 9 2005 at 21:03

Old Post Sep 9 2005 20:56 #
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Bloodshedder
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um...probably because there never was and never will be MAPINFO lumps inside doom2.wad.

Old Post Sep 9 2005 21:01 #
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Xanthier
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where are they?

Old Post Sep 9 2005 21:04 #
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TheDarkArchon
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Look in ZDoom.wad

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Old Post Sep 9 2005 21:24 #
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Xanthier
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thanks, I suspected as much. Do I add a modified form of the MAPINFO lump to my wad then?

Old Post Sep 9 2005 22:09 #
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TheDarkArchon
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You add your own, yes.

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Old Post Sep 9 2005 22:25 #
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