danimetal
Warming Up
Posts: 20
Registered: 03-05 |
Thanks for your replies.
CSabo, I´ll make sure I have the latest beta (my version is 1.12)... Let me tell you what I´m exactly doing: I load my 256x256 image between the markers, save it as Doom Flat and when I open up the map in Doom Legacy I get only a 64x64 portion of the picture. It tiles in 64x64 portions.
Thanks also Enjay. Since I´m not using ZDoom I won´t be able to make use of the information you give me. Anyway, that hi-res point of view is most interesting: I think I read something about it while I tried to solve the problem and thought that it would be cool to replicate this effect in Legacy too. Guess it´s too early for that.
In case you´re interested, I found a way of making large flats work in Legacy without using complex modern software: you need to generate raw files out of the bitmaps and then insert them with NWT... Csabo, the size is exactly the same you mention: 65536. I think I tried to insert these entries with XWE but when I loaded it in the wad they´d just appear corrupted. Apparently it could have something to do with the offsets but setting them to 0,0 wouldn´t work. The only thing would be to "Save as Doom Flat" and have only a small portion of the flat.
I´ll check the next XWE version, if any.
Thanks a lot.
Edit: I just downloaded latest version but it does the same: it crops a 64x64 portion of the image. I guess the implementation of these large flats is different between ports... I´ll try to insert RAW lumps this way and see if I can get closer.
2nd Edit: No go... If inserted as RAW lumps they would appear corrupted. Thanks for your help and I hope my contributions are useful :).
Last edited by danimetal on 02-02-06 at 02:11
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