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fiend-o-hell
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Posts: 248
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How do i Import RAW DATA into XWE like an image or something that i can define in the HIRESTEX lump. The problem I have is that the images i load into xwe are saved with the doom color palete, therefore ruining the point of my unreal type skybox. Help appreciated.

Old Post 02-13-06 18:47 #
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myk
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Did you try "Load (raw data)" under the Entry menu?

Old Post 02-13-06 19:07 #
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fiend-o-hell
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lol, oops. I was using an older version of xwe. Just to put this thread to good use, how do make areas on a png image transparent?

Old Post 02-13-06 19:15 #
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Enjay
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fiend-o-hell said:
how do make areas on a png image transparent?


If you are using PSP, when you save your file, pick options and choose to run the optimiser. You can set transparency there. With other tools, I don't know.

Old Post 02-13-06 20:19 #
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fiend-o-hell
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It works, but for some reason the image is riddled with holes. Might not be particulary useful for weapon sprites. Do i use this method to control the amount of translucency too?

Old Post 02-14-06 04:33 #
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