Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > XWE > More PNG related shenanagins
 
Author
All times are GMT. The time now is 06:14. Post New Thread    Post A Reply
Zeg-Vok
Junior Member


Posts: 175
Registered: 02-04


Whenever I try to load a photoshop PNG file, It loads it as what seems to be a Doom Palletized image with a black background, when I look at it ingame, what should be transparent is correct, but the colors are still "Doomish", and it doesn't automatically align the PNGs either . . .

Could the alpha channel have anything to do with it, I've only had success working with PNGs with Alpha channels, and that success has been moderate at best.

Old Post 04-12-06 01:30 #
Zeg-Vok is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csabo
Moderator


Posts: 541
Registered: 02-02


It's easy to check if XWE is messing something up (it shouldn't though). After you import a PNG file (Entry|Load (raw data)) and look at it, it should show "[PNG]" where the size is displayed (e.g. 256x256 [PNG]). If you do see that, the PNG is imported as is, without any changes.

It's possible that perhaps the built-in PNG handler doesn't display it right, but then again ZDooM could be doing that too.

Old Post 04-12-06 16:18 #
Csabo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Zeg-Vok
Junior Member


Posts: 175
Registered: 02-04


It says [PNG], but it still changes my yellows to reds and oranges, and keeps everything unaligned, no matter what I try

Old Post 04-12-06 23:03 #
Zeg-Vok is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csabo
Moderator


Posts: 541
Registered: 02-02


Do the colors also look wrong in ZDooM? If yes, your image has a problem anyway 'cause you can't use it in the game. If no, then just ignore how XWE shows it, it's only there just to make sure you've imported it.

Alignment: because of the special handing of the PNG files (and the Load raw data function), PNGs are not modified in any way when they are imported. So if you mean aligning them as sprites (e.g. horizontally centered), that's not (yet) done automatically. I guess it could be added.

Old Post 04-18-06 14:21 #
Csabo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kappes Buur
Member


Posts: 497
Registered: 11-02



Zeg-Vok said: Whenever . . .

Maybe, this will help you http://forum.drdteam.org/viewtopic.php?t=230
check Randy's utility called SetPNG, pointed to by Here is

Old Post 04-23-06 07:40 #
Kappes Buur is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 06:14. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > XWE > More PNG related shenanagins

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory