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megamanx3
Warming Up


Posts: 27
Registered: 01-06


why every time that i put a Big picture in xwe to be a texture its give a bug the texture that i wanted to put was 800x600,i love XWE but,every time it just give error when i put a texture with that resolution,how i fix it ?

Old Post 05-01-06 15:17 #
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Csabo
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Posts: 541
Registered: 02-02


What bug/error does XWE give when you put a Big picture in it?

Old Post 05-01-06 21:25 #
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megamanx3
Warming Up


Posts: 27
Registered: 01-06


the texture give a error like that (sorry for bad inglsh)i tryed to put a texture of 800X600 but when i open with zdoom,zdaemon or skulltag the texture just have 800X120,the erros its look like when you put a manny textures of doors in doom builder,the image of the texture give me that kind of error so how i fix it ? ohh and one more thing how i made Animedefs?

Old Post 05-02-06 19:47 #
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megamanx3
Warming Up


Posts: 27
Registered: 01-06


oh i forget to say one more thing XWE edit MOHAA (Medal Of Honor Allied Assalt) my borther have discovery that,XWE is the BEST!!

Old Post 05-02-06 19:56 #
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Csabo
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Posts: 541
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Sorry, I'm not sure what the problem is from your description. Can you upload your WAD files somewhere? (Or email it to me?) Maybe once I look at it I will see what the problem is.

Old Post 05-03-06 03:10 #
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megamanx3
Warming Up


Posts: 27
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the error is xwe dont resise my new texture,the picture is 800X600 but it become resized to 800X123 why that ?

http://rapidshare.de/files/18994216/3ddm.rar.html
the error is on map 11.

Old Post 05-04-06 17:22 #
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Csabo
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Posts: 541
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I downloaded your file, but I don't understand what you mean. On MAP11, you are using a texture called "DOOMED", which is 199x291 in size (not 800x600, or even 800x123). I replaced this texture with a 800x600 image and changed the texture size in the TEXTURE1 lump, showed up fine. Where's the problem?

Old Post 05-05-06 03:33 #
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megamanx3
Warming Up


Posts: 27
Registered: 01-06


the picture with 800X600 i fixed but this texture that is 199x291 gives error on map 11 in zdaemon and skulltag,i want to known how i fix that .

Old Post 05-08-06 17:14 #
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Csabo
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Posts: 541
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I think those ports cannot handle images that are not dividable by 8. You should try scaling the image up to 256 x something. Or, when you make your texture, just apply the same patch more than once beside it (take a look at how the BIGDOOR1 texture is made in Doom).

Old Post 05-11-06 00:37 #
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megamanx3
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Posts: 27
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well i dont know about skulltag i think that skulltag can handle but zdaemon not ok i will try(why you dont tell us that XWE can edit MOHHA. Medal Of Honor Allied Assalt?)

Old Post 05-11-06 14:22 #
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Csabo
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Posts: 541
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I did not tell you that XWE can edit MOHHA, because I have never heard of that game. I grabbed it now, the data is in .PK3 format. The game must be using an engine which is already supported. I'm sure there are some more games out there that XWE supports (because the engine that the game uses it already supported) but we don't know about it.

Old Post 05-11-06 15:48 #
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Bloodshedder
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Posts: 4571
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MOHAA (Medal of Honor: Allied Assault) uses the Quake 3 engine.

Old Post 05-11-06 22:00 #
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megamanx3
Warming Up


Posts: 27
Registered: 01-06


thats why apears:"this game use idSoftware tecnology"


ok my inglish is bad!!

Old Post 05-15-06 17:20 #
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