chopkinsca
Nothing

Posts: 1203
Registered: 10-02 |
Okay, I've been able to reproduce the corruption.
I created a new map in doombuilder (zdoom: doom in hexen format), drew enough lines to be able to build nodes and did so. Closed it after that. I then added a decorate lump, then closed it. Re-opened it, went to the decorate lump, made a change and saved it. Without doing anything else (leaving the decorate lump open) I opened the map in doombuilder. I built the nodes, saved and quit. I also closed xwe without doing anything.
I tried it out in the beta, and it still does it. If before closing it in the final step, I clicked on another lump, it would give me the 'wad has been changed' message and wouldn't corrupt the file. Perhaps closing it does something that doesn't check if the wad was changed. Regardless, I hope this helps, as it used to be a 'how the hell did that happen' kind of thing, and only just realized how to do it anytime just now.
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