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rf`
Dr. Nosign


Posts: 7798
Registered: 11-01


I was wondering if you could look into XWE supporting some of the Apogee games, like Hocus Pocus and Raptor. (for that matter, lets shoot for Duke Nukem 2 :P)

Old Post 06-10-06 02:02 #
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Csabo
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The first two I'll add to my long term todo list. The Duke 2 file format was simple enough, almost the same as Duke 3D. The proprietary graphics format inside is a different issue... I got the 320x200 bitmaps, and I may be able to figure out the other graphics data as well (which is probably where the useful stuff is).

The data is in the CMP file. Perhaps other Apogee games have the same format?

Old Post 06-15-06 00:41 #
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rf`
Dr. Nosign


Posts: 7798
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Hocus Pocus, I'm guessing, uses the .dat file. Raptor uses four files, FILE0001.GLB - FILE0004.GLB.

Old Post 06-15-06 02:59 #
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Csabo
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Yes, I saw those. The data file for Hocus Pocus doesn't have any kind of format, it's just data without a descriptor. Plus it's compressed. (Check in a hex editor.) It's not impossible to reverse engineer it, but it would take a very long time and a lot of effort.

Raptor's GLB files are encrypted. Wihtout knowing how to decrypt them, it's pretty hopeless.

Old Post 06-15-06 04:18 #
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