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Freakin' Noob
Green Marine


Posts: 46
Registered: 10-06


Q: How can i get true color stuff in gzdoom? when i load stuff in XWE, it automatically converts it into the Doom palette, how do i fix this?

Old Post Nov 8 2006 04:39 #
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TheDarkArchon
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Load (Raw Data)

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Old Post Nov 8 2006 13:36 #
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Csabo
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Are you loading a PNG file? If you use the latest beta, you don't have to do anything special: there's a new option which is on by default, that always loads PNG files as Raw Data.

Old Post Nov 9 2006 02:36 #
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mac53
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After loading .png's as raw data, do you add these to texture and pnames or just leave'em as is.

Old Post Nov 19 2006 23:34 #
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Freakin' Noob
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whoops, fergot to make PNGs first. d'oh.

Old Post Nov 20 2006 06:13 #
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mac53
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you still didn't answer my questuion.

Old Post Nov 20 2006 14:43 #
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Freakin' Noob
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I just leave 'em as patches. Sometimes i make larger textures outta them, but there's usually no need. So yeh, i add em to Pnames and texture (when i do make textures)

Old Post Nov 20 2006 17:42 #
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mac53
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Because I tried to load my png's a "raw data" and they don't show up in my texture application window. I also tried to add them to texture and pnames and they won't go. You mentioned making your textures larger... if I may ask... how do you accomplish this? I have Corel's "Paintshop Pro X", ver.3


mac

Old Post Nov 20 2006 19:34 #
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Freakin' Noob
Green Marine


Posts: 46
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First you need to make sure that they actallu register as patches. After that, add them to pames. Then build textures outta them. Then use the "Add to Texture" option. does that help?

Old Post Nov 21 2006 16:54 #
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mac53
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I'm not too sure by what you mean by "registering them as patches"!!!

I load a .png, add it to texture and I'm done. But when I load a png as raw data it doesn't register as anything except as a png! It won't add to anything as far as texture or pnames when loaded as raw data. I must be missing something here... :-\

Old Post Nov 22 2006 06:22 #
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Freakin' Noob
Green Marine


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ok. so "load raw data" (your png images) then add them to pnames. go to the texture editor, make your new texture, then goto the menu "texture" and select "add patch." it will then put some random patch on the new texture, then just change it to the new patch (the one you just added) in pnames. then save it. better?

Old Post Nov 22 2006 06:29 #
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mac53
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yeah...

thanks

Old Post Nov 22 2006 14:27 #
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Freakin' Noob
Green Marine


Posts: 46
Registered: 10-06



mac53 said:
yeah...

thanks

Is that a confirmation, or a "oops, i figgured it out without yer help"

Old Post Nov 23 2006 06:09 #
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mac53
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No sir!!!!

A serious confirmation....

My appology for sounding that way... My ability to communicate using the keyboard seriously lacks skills.

Your assistance with this matter is seriously appreciated and needed.

Old Post Nov 23 2006 06:41 #
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