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Doom_user
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Posts: 288
Registered: 06-05


In the latest beta of XWE, the damage effect is created using palettes 1-9 and the item pickup effect is created using palettes 10-12. This is incorrect, the damage effect is supposed to be created using palettes 1-8 and the item pickup effect is supposed to be created using palettes 9-12.

The latest official version (116) does correctly create the damage effect using palettes 1-8, but it can't create the item pickup or radiation suit effects.

Old Post 11-10-06 18:29 #
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andrewj
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Posts: 1641
Registered: 04-02


Confirmed from the Doom source code:
code:
#define STARTREDPALS 1 #define STARTBONUSPALS 9 #define NUMREDPALS 8 #define NUMBONUSPALS 4

Old Post 11-11-06 01:09 #
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Csabo
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Posts: 541
Registered: 02-02


I'm glad someone finally tried it.

I used this page as my source of info: http://doomwiki.org/wiki/Palette. Since 9 is apparently unused, I used it for damage effect. In the original Doom2 PLAYPAL, palette 8 is very red, but not 100% red. In XWE, 9 is 100% red, so 8 is not 100% - therefore pretty close to the original. If I used only 1-8 with the current way of calculating colors, 8 would be at 100% red.

Perhaps I could still change it. Do you guys know of any source ports that actually use palette 9 for anything?

Old Post 11-11-06 03:02 #
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andrewj
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The Doom code is a bit misleading, on second glance I see that the Wiki is correct and palettes 1 and 9 are unused.

With EDGE, that code was converted to floating point (long ago) and I'm fairly sure it uses palettes 1 and 9 now, although I consider that a bug.

Old Post 11-11-06 04:51 #
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