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stewboy

BEHAVIOR lump

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Due to a Doom Builder problem, I'm unable to edit scripts there, so I have to use XWE. However, when I put a SCRIPTS lump in its proper place and put the scripts in, they don't work. I've noticed in other wads that there's a BEHAVIOR lump as well. How do I get that lump without using Doom Builder?

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You compile the script using ACC and then insert the result manually into the WAD as the BEHAVIOR lump. It's much easier to use a level editor that does this automatically, though.

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The problem that I have with Doom Builder means I can't even open the scripts, it just shows a message and quits.
But thanks Blood, it works.

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