mac53
Mini-Member

Posts: 78
Registered: 09-06 |
Hi folks! I'm into building my first map and am well into the fifth month doing so. I'm building in the zdoom/hexen configuration. FYI, I'm using DeePsea, Xwe and Paint Shop Pro. Most of the textures and flats in this map have been enhanced to display better color-depth and richness, many are custom and not that of the iwad. I have a sprites issue here... a serious one! Using Xwe, I extracted all the sprites to a folder on my hard drive, so I could do the same enhancements as I did for my textures and flats, otherwise they look like $h!t in my map. 1,381 sprites total. There are 8 sprites with the [VILE\] (backslash) name and Windows will not allow the [\] in naming any file. If I can't rectify this problem, then I can't make a sprites wad and combine it to my map, because the engine won't recognise them and not to mention the possible errors that will happen. Does anyone know how I can get around this problem, so I can make a sprites wad that the engine will use? I'd sure appreciate any advise here!
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If I posted this in the wrong area, please accept my apology.
Last edited by mac53 on 02-01-07 at 15:30
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