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ReX
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Csabo, under "Games Supported" the XWE site indicates "Half-life (partial)". Can you please tell me what is supported and what is not? Thanks.

Old Post 02-03-07 20:02 #
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udderdude
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Not to be rude, but you could always pry open a few Half-Life files and find out ..

Old Post 02-03-07 20:27 #
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ReX
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udderdude said:
Not to be rude, but you could always pry open a few Half-Life files and find out ..
Actually, the reason I asked was I was trying to decide between Wally and XWE, plus I was hoping to be able to browse Half-Life resources directly from the CD without having to install it. [Turns out that it couldn't be done without installing, and I gave in and installed the game.]

I ended up using Wally, but am still interested in knowing what functions are supported in XWE.

Old Post 02-04-07 23:44 #
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Csabo
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Sounds and most images are supported. Models and sprites are not. You have XWE and sounds like you have the half-life data files, so just try it.

Old Post 02-05-07 00:38 #
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ReX
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Csabo said:
Sounds and most images are supported. Models and sprites are not. You have XWE and sounds like you have the half-life data files, so just try it.

What I was really interested in was to be able to export the images in png format, which Wally does. I opened up xeno.wad in XWE, but could not find an option to export (or save) an image [e.g., the Image|Save function seems to be disabled]. The entry type for most entries in xeno.wad is 'Image'.

I am using v1.16, and have not opted to use the XWE beta yet. Am I not looking in the right place with v1.16?

Old Post 02-05-07 15:58 #
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Csabo
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It can't export PNGs, only bitmaps. (Unless the original entry in the given file is already a PNG.) There are tons of programs one could use to convert BMP to PNG, but obviously not as nice as having the option to save a PNG directly.

Image|Save would save your changes to the image back into the WAD file. It's only enabled for non-read only WADs. The export function you're looking for is Entry|Save As (in all versions of XWE).

Old Post 02-07-07 02:22 #
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