Csabo
Moderator
Posts: 541
Registered: 02-02 |
What you are trying to do is import lumps into a WAD. Both of these: Entry|Load, and rename the entry to the appropriate name. That's very easy to do with XWE in my opinion.
If you are making your WAD for plain Doom/Doom2, the title should be an entry called TITLEPIC. However, if it's for another port like EDGE, you would have to name your lump differently (IIRC). The imp is made up of lots of lumps, all named TROO** (e.g. TROOA1 for the first frame). For ZDooM though, you could import your sprites under a different name, and use the decorate lump to create a new monster. I guess what you are looking for is a guide to Doom editing, perhaps an editing guide to the specific source port you are using. This is not really part of XWE, there's no way I could document all the stuff for every possible thing you can do with XWE for every possible source port, plus it's been documented elsewhere.
I hope this helps! I wish this distinction was more clear to the users - XWE is just the tool like a hammer. If you have a hammer, it's easy to learn to use it, but you wouldn't complain to the hammer manufacturer that the included documentation doesn't tell you how to build a gazebo.
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