ReX
Senior Member
Posts: 1632
Registered: 05-00 |
Csabo said:
Rex, I don't think what you are trying to do is supported by any source ports. That is, patches and textures must use the Doom format. PNGs can be textures too, but they have to be inbetween TX_START / TX_END markers, or something like that.
Csabo, you are probably right. I knew that the TX markers allowed png format images to be used directly as textures and flats, but I assumed that putting png format images into PNAMES & TEXTUREx also worked. I will check in the ZDooM & GZDooM forums.
Incidentally, I used XWE to insert png format images into a wad, and put them between PP_START & PP_END textures, into PNAMES, and into the TEXTURE1 lump. The curious thing is that in the "All" screen the patches are being designated as Type PNG, and they do not show up in the "Patches" screen, but they are in the PNAMES lump and are in the TEXTURE1 lump. In other words, I can select them as patches when creating textures. I have looked at the wad in DooM Builder, and the textures show up just fine. Does this somehow contradict what you posted about png images needing to be between TX markers?
I can send you the wad separately, if you wish.
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