ReX
Senior Member
Posts: 1632
Registered: 05-00 |
And here's another twist to an already very weird tale. Last night I had inserted the png image as described in Step 1 of my previous post, fired up GZDooM, and admired my work in all its OpenGL glory.
This morning I tried to run the second wad with the converted DooM graphics format textures, and GZDooM crashed hard. The screen froze with diagonal striated colors and no message. It took almost half a minute to be able to even bring up the menu to exit. I know this is a question for the GZDooM forum, but I believe it is related to the problem I described in my previous post in this thread - the lack of correct transparent area designation in the converted graphic.
Also, when I open the first wad (i.e. with the png in raw data format) in XWE v1.16, the transparency does not show (i.e., the RGB = 0,0,255 color appears in the transparent areas), but XWE Beta displays it correctly.
In case you're wondering, I keep XWE v1.16 because I need to retain the ability to load png format images and have XWE convert them into DooM Graphics Format, and not automatically load them in raw data format (as XWE Beta does). In other words:
1. XWE V1.16 allows me to load a large number of png files into a wad, convert them into DGF, and correctly make the entries in the PNAMES & TEXTURE1 lumps, while
2. XWE Beta allows me to load a large number of png files into a wad in raw data format, and correctly make the entries in the PNAMES & TEXTURE1 lumps
Both versions allow me to load individual (or several) png images in raw data format, but then I would need to manually insert the entries in the PNAMES & TEXTURE1 lumps.
Last edited by ReX on 02-22-07 at 17:07
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