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blarg
Junior Member


Posts: 115
Registered: 08-07


Is there a way for me to replace the text in the big screens of text? (such as between maps 06 and 07 that begins "You see before you an outpost of hell..." or something like that.) I assume it's the same as if you want to replace the level name, but I don't know what to name my file.

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Old Post 09-11-07 22:44 #
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myk
volveré y seré millones


Posts: 15174
Registered: 04-02


Unlike the level names you see in the intermission screen, the texts are hardcoded in the executable. The usual way to change them (as well as the level names appearing when you look at the automap) is through DeHackEd.

Some engines use other methods (such as a MapInfo lump), but DeHackEd is the most universal, and works even with the standard engine.

Old Post 09-11-07 23:02 #
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blarg
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ok i'll download DeHackEd and see what I can do. thx

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Old Post 09-11-07 23:10 #
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40oz
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you may have trouble running it, you may want to try the windows version of it instead. It's called WhackEd.

Old Post 09-12-07 03:21 #
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Sinfis
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Here's another question: Is there any way to put a 320x200 size picture behind those intermission text screens instead of floor textures?

Old Post 09-12-07 13:24 #
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blarg
Junior Member


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Can you give me a link to WhackED? I'm having trouble finding it.

Old Post 09-15-07 12:33 #
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blarg
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Posts: 115
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nvm I found it, of course after I posted that reply. Of course...

Old Post 09-15-07 12:36 #
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myk
volveré y seré millones


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Sinfis said:
Here's another question: Is there any way to put a 320x200 size picture behind those intermission text screens instead of floor textures?
Normally, no, but engines supporting ZDoom's MapInfo lump can do that.

Old Post 09-15-07 15:55 #
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