KennyJC
Member
Posts: 321
Registered: 11-02 |
OK, well I have it pretty much the way I want it, except
I'm having problems with one of the switches.
Basically the switch is 3 textures and the first two animate, then when you click the switch it goes to the last texture. The problem is that I forgot to add the last 2 switch textures until the end, so when it animates, the 1st texture is on it's own so it animates between the switch texture and a brick texture which is next in line.
Is there any way I can make it animate to that texture and the one at the bottom without starting the whole process over again? I have no energy to start it all over again!
When you click the switch it does go to the desired third switch texture so that's ok.
I guess it's not THAT important for the switch to animate, so if it's not possible, I will just make it so that it doesn't animate and be done with the whole sorry thing.
Creaphis said:
When you take the approach that you talked about in your first post, you need to make sure that you delete textures from the texture1 and texture2 lumps, and delete patches from the pnames lump, if you've removed the graphics that those entries refer to. This is mostly true for vanilla wads as vanilla will simply crash if the pnames and texture lumps don't make sense.
XWE's "list unused textures" function saves a list of unused textures to C:\. I imagine you have to give XWE some administrative access for this to work, if you're getting "access denied". I imagine there's also a way to change this directory in a config file somewhere.
It's easy to remove extra textures from the texture1 and texture2 lumps in XWE, but XWE doesn't seem to have any special function for removing extra pnames, unless you want to change massive amounts of numbers by hand. Slumped, on the other hand, does this beautifully. (Though you still have to find the unused patch names and remove them one at a time.)
Just for future reference, how do you delete things from the texture lumps? When I deleted the texture name it didn't actually delete the entry but replaced it with the first texture of the standard doom2 textures.
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