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leileilol
dork stalker


Posts: 2726
Registered: 06-04


How come when I replace graphics in ROTT, it looks very jumbled?!
And I have to keep hexing my wad file to give it an IWAD header too
There is also tutti-frutti when viewing masked textures in XWE
http://leileilol.mancubus.net/crap/rott_003.png
http://leileilol.mancubus.net/crap/rott_004.png
Also is there any chance of supporting the special FONT lumps?

Old Post 08-09-08 12:26 #
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Godspeed
Registered just to make one post


Posts: 1
Registered: 10-08


its simple, just modifie the sprites to doom's pallete

Old Post 10-17-08 19:54 #
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leileilol
dork stalker


Posts: 2726
Registered: 06-04



Godspeed said:
its simple, just modifie the sprites to doom's pallete

What happened to using the brain?

Old Post 10-17-08 21:26 #
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jute
My avatar grips his belt rather tightly.


Posts: 1399
Registered: 03-03


So is this indicative of a possible OpenRott?

Old Post 10-17-08 23:40 #
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leileilol
dork stalker


Posts: 2726
Registered: 06-04


Nope, I just wanted to change scott's mystical head. I wouldn't even dare do such a project with a hostile 3D Realms.

Old Post 10-18-08 04:07 #
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Use3D
Forum Legend


Posts: 4714
Registered: 04-02


It really sucks they canned your other projects.

Old Post 10-18-08 04:54 #
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jute
My avatar grips his belt rather tightly.


Posts: 1399
Registered: 03-03


Thought so. It's a shame, too: since basically the only user content for ROTT is map stuff, there could be a new palette and everything.

Old Post 10-18-08 04:55 #
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leileilol
dork stalker


Posts: 2726
Registered: 06-04


If someone does do one, it'll be a high chance of something totally lame from kooltore.

Old Post 10-18-08 07:24 #
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myk
volveré y seré millones


Posts: 15226
Registered: 04-02


I've been having some problems with the XWE version I've been using (the latest beta); it tends to have issues with the TEXTUREx lumps. Maybe its ROTT support is imperfect or incomplete, in any case.

Old Post 10-18-08 07:36 #
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